Texturing Artist

Incessantrain

Rancho Palos Verdes (CA)

On-site

USD 85,000 - 120,000

Full time

14 days+

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Job summary

Incessantrain in the United States (California) is seeking a skilled Texturing Artist to create high-quality textures for characters, props, and environments. You will work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Join a creative team and contribute to benchmark materials using Substance Designer, Substance 3D Painter, ZBrush, and Photoshop while collaborating with modelers, animators, and tech artists.

Qualifications

  • 3 to 5 years of experience in texturing for 3D models and game environments.
  • Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop.
  • Strong understanding of PBR workflows (color, roughness, normal, specular maps).
  • Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

Responsibilities

  • Create high-quality PBR textures for organic and hard-surface models.
  • Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer.
  • Integrate and optimise textures within Unreal Engine.
  • Develop benchmark materials using Substance Designer.
  • Collaborate with modelers, animators, and tech artists for seamless texture integration.
  • Mentor junior artists on texturing techniques, workflows, and best practices.

Skills

PBR workflows
Substance Painter
Substance Designer
ZBrush
Photoshop
Unreal Engine

Education

Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

Tools

Unreal Engine
Substance Painter
Substance Designer
Photoshop

Job description

About the Role

We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Main Responsibilities
  • Create high-quality PBR textures for organic and hard-surface models
  • Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
  • Integrate and optimise textures within Unreal Engine
  • Develop benchmark materials using Substance Designer
  • Collaborate with modelers, animators, and tech artists for seamless texture integration
  • Mentor junior artists on texturing techniques, workflows, and best practices
Qualifications Requirements
  • 3 to 5 years of experience in texturing for 3D models and game environments
  • Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
  • Strong understanding of PBR workflows (color, roughness, normal, specular maps)
  • Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
Nice to Have
  • Experience with both realistic and stylised texturing styles
  • Familiarity with look development or shader work

Interested? Apply now and join our creative team!

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