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UMP is seeking a texture artist to craft high-fidelity PBR texture sets for hero and background assets. You will build wear and damage that tell a story, using UDIM workflows and photogrammetry textures in a collaborative lookdev environment.
Qualified candidates have 5+ years on feature films or high-end series, own assets from brief to final with minimal supervision, and communicate in English at B1 level or higher. This is a remote, project-based, full-time role.
You handle the most demanding assets on the show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
Software: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
Remote · Project-based · Full time
Our working language is English: all communication inside the company, briefs and feedback are in English. We require English at B1 level or higher.
You can work from Ukraine, the United Kingdom, the countries of the European Union, Norway, Switzerland, Iceland, Moldova, Georgia, Azerbaijan, Armenia, Turkey, the United States and Canada.