Senior Character Artist — Real-Time 3D (Remote)

31st Union

San Mateo (CA)

On-site

USD 128,000 - 189,000

Full time

10 days ago
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Benefits offered by this job

Medical, dental, vision
Paid holidays
Paid vacation (15–25 days)
Sick days & parental leave
Wellbeing programs
Commuter benefits

Job summary

31st Union in California is seeking an Expert Character Artist who translates concepts into production-ready assets. You’ll drive high-quality character work from sculpt to engine, collaborating with cross-discipline teams to align with art direction and gameplay needs.

The role demands an 8+ year track record, a standout portfolio, and mastery of real-time pipelines using ZBrush, Maya, Substance Painter, Unreal Engine, and Photoshop.

Qualifications

  • 8+ years of professional character art experience in games.
  • Strong portfolio demonstrating character work and range.
  • Expert in real-time character pipelines and problem solving.

Responsibilities

  • Create benchmark characters, creatures, and weapons from high-res sculpts through modeling, topology, UVs, and textures.
  • Own complex character assignments translating briefs into production-ready assets.
  • Establish visual/technical standards through benchmarks, docs and practical solutions.
  • Collaborate with art and cross-discipline teams to ensure assets read as intended.
  • Mentor other artists and improve workflows; manage priorities with leadership.
  • Provide craft oversight for external art vendors and review deliverables.

Skills

Character art
Portfolio
Anatomy mastery
Mentor others
Independent work

Tools

ZBrush
Maya
Substance 3D Painter
Unreal Engine
Photoshop

Job description

31st Union in California is seeking an Expert Character Artist who translates concepts into production-ready assets. You’ll drive high-quality character work from sculpt to engine, collaborating with cross-discipline teams to align with art direction and gameplay needs.

The role demands an 8+ year track record, a standout portfolio, and mastery of real-time pipelines using ZBrush, Maya, Substance Painter, Unreal Engine, and Photoshop.

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