Lead Technical Artist: World-Building Tools & Pipelines

Epic Games

New York (NY)

On-site

USD 235,000 - 345,000

Full time

4 days ago
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Benefits offered by this job

Health benefits

Job summary

Epic Games is seeking a Lead Technical Artist to guide a team of Technical Artists in delivering visually compelling and performant game worlds. You will translate project goals into practical tools, workflows, and technical solutions, working closely with Art, Engineering, and Design.

This hands-on leadership role emphasizes day-to-day execution, mentorship, and solving production challenges. You will help establish technical art direction, optimize pipelines, and mentor artists to achieve

Qualifications

  • Experience shipping and supporting a live-service game.
  • Strong leadership or mentoring experience for Technical Artists.
  • Practical knowledge of real-time rendering, profiling, content optimization, and performance budgets.

Responsibilities

  • Profile game content and resolve performance bottlenecks.
  • Optimize geometry, materials, shaders, textures, lighting, foliage, and VFX.
  • Lead a small Technical Art team and coordinate with Production and technical leadership.
  • Document tools and workflows and train artists on approved workflows.
  • Mentor team members and balance contributions with delegation.

Skills

Live-service game experience
Technical leadership
Mentoring
Real-time rendering
Profiling
Content optimization
World-building pipelines
Content streaming
Scripting/programming

Tools

Unreal Engine
Unity
Houdini
Maya
Blender
Python
C#
C++

Job description

Epic Games is seeking a Lead Technical Artist to guide a team of Technical Artists in delivering visually compelling and performant game worlds. You will translate project goals into practical tools, workflows, and technical solutions, working closely with Art, Engineering, and Design.

This hands-on leadership role emphasizes day-to-day execution, mentorship, and solving production challenges. You will help establish technical art direction, optimize pipelines, and mentor artists to achieve

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