Lead Character Tools Engineer — AI-Driven Pipelines

PlayStation Global

United States

Remote

USD 144,000 - 216,000

Full time

4 days ago
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Benefits offered by this job

Medical
Dental
Vision
Matching 401(k)
Paid time off
Wellness program
Employee discounts for Sony products
Bonus package

Job summary

Sony Interactive Entertainment invites a Lead Character Tools Engineer to join the PlayStation Central Technology team, focusing on character creation, rigging, animation pipelines, and tool development. You will prototype, deploy, and maintain production tools for efficient character workflows and runtime integration.

You will leverage Maya, MotionBuilder, Houdini, and C++ while exploring AI-assisted methods to accelerate code and asset creation. A strong collaboration mindset is required.

Qualifications

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field.
  • 10+ years in a game development studio or equivalent.
  • Extensive experience with game editors and real-time environments from DCC to runtime.
  • Proficiency in writing and debugging C++.
  • Experience leveraging AI models in artist/engineer workflows.

Responsibilities

  • Collaborate with internal team and stakeholders to prototype and harden tools for animation, rigging, and asset creation.
  • Set up and maintain project environments and automation opportunities.
  • Support diverse client environments, assets, and tools.
  • Write, maintain, and customize internal tools and workflows.
  • Create and maintain technical documentation.
  • Attend internal demos and conferences; travel as needed.
  • Work both in a team and in self-driven experimental modes.

Skills

C++
Python
Maya
MotionBuilder
Houdini
PyQt/Pyside
AI models
Perforce
Git
Confluence

Education

BS degree in Computer Science/Engineering

Tools

Maya
MotionBuilder
Houdini
HLSL
MaterialX
C++
Python

Job description

Sony Interactive Entertainment invites a Lead Character Tools Engineer to join the PlayStation Central Technology team, focusing on character creation, rigging, animation pipelines, and tool development. You will prototype, deploy, and maintain production tools for efficient character workflows and runtime integration.

You will leverage Maya, MotionBuilder, Houdini, and C++ while exploring AI-assisted methods to accelerate code and asset creation. A strong collaboration mindset is required.

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