Staff Gameplay Systems & Performance Engineer - Remote

Sony Interactive Entertainment Inc.

United States

Remote

USD 172,000 - 259,000

Full time

4 days ago
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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits
401(k) matching
Paid time off
Wellness program
Employee discounts

Job summary

Sony Interactive Entertainment Inc. is seeking a Staff Gameplay Engineer - Systems & Performance. You will design and evolve foundational gameplay systems, tools, and shared infrastructure in C++ on Unreal Engine 5, guiding performance optimization across the team.

The role emphasizes defining architecture, working with content creators, and driving a performance-conscious culture while collaborating across disciplines to support a new franchise at PlayStation.

Qualifications

  • Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase.
  • Experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure.
  • Deep experience profiling and optimizing real-time games across CPU, memory, networking, and other bottlenecks.
  • Experience developing with Unreal Engine.
  • Strong communication and collaboration skills to influence technical decisions.

Responsibilities

  • Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5.
  • Provide technical direction for shared gameplay systems and scale architecture with simulation and networking models.
  • Own game performance and optimization: profile, identify bottlenecks, and implement optimizations in the codebase.
  • Establish performance practices, metrics, budgets, profiling workflows, and tools for runtime cost understanding.

Skills

C++ proficiency
Unreal Engine experience
Performance profiling
Large-scale gameplay systems
Communication skills

Tools

Unreal Engine

Job description

Sony Interactive Entertainment Inc. is seeking a Staff Gameplay Engineer - Systems & Performance. You will design and evolve foundational gameplay systems, tools, and shared infrastructure in C++ on Unreal Engine 5, guiding performance optimization across the team.

The role emphasizes defining architecture, working with content creators, and driving a performance-conscious culture while collaborating across disciplines to support a new franchise at PlayStation.

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