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Sony Interactive Entertainment (SIE) is seeking a hands-on technical authority to shape foundational gameplay systems and performance on a new project. You will drive shared architecture, frameworks, and tooling for engineers and content creators while directing profiling and optimization to scale with simulation and networking needs.
You will design, build, and maintain core gameplay systems in C++ with Unreal Engine 5, guide architecture with cross-disciplinary teams, and establish performance
Serve as a hands‑on technical authority for foundational gameplay systems and game performance on a new project. You’ll shape shared architecture, frameworks, and tools used by engineers and content creators, while setting direction for profiling and optimization so the game’s systems can scale with its simulation and networking needs.
The role can be remote, with pay varying by location.