Staff Gameplay Systems & Performance Engineer (Remote)

Sony Interactive Entertainment (SIE)

United States

Remote

USD 140,000 - 210,000

Full time

8 days ago

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Benefits offered by this job

Medical Insurance
Dental Insurance
Vision Insurance
401(k) matching
Paid time off
Wellness program
Product discounts
Bonus potential

Job summary

Sony Interactive Entertainment (SIE) is seeking a hands-on technical authority to shape foundational gameplay systems and performance on a new project. You will drive shared architecture, frameworks, and tooling for engineers and content creators while directing profiling and optimization to scale with simulation and networking needs.

You will design, build, and maintain core gameplay systems in C++ with Unreal Engine 5, guide architecture with cross-disciplinary teams, and establish performance

Qualifications

  • Strong C++ skills with production systems in large codebases.
  • Experience architecting and evolving large gameplay systems or shared infrastructure.
  • Deep experience profiling and optimizing real-time games, including CPU, memory, networking bottlenecks.

Responsibilities

  • Design, build, and maintain foundational gameplay systems and tools in C++ with Unreal Engine5.
  • Guide architecture of shared gameplay systems with engineers and content creators; ensure scalability with simulation and networking.

Skills

C++ proficiency
Collaborative skills
Experience with large codebases
Real-time game profiling

Tools

Unreal Engine

Job description

Sony Interactive Entertainment (SIE) is seeking a hands-on technical authority to shape foundational gameplay systems and performance on a new project. You will drive shared architecture, frameworks, and tooling for engineers and content creators while directing profiling and optimization to scale with simulation and networking needs.

You will design, build, and maintain core gameplay systems in C++ with Unreal Engine 5, guide architecture with cross-disciplinary teams, and establish performance

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