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Sony Interactive Entertainment is hiring a Staff Gameplay Engineer – Systems & Performance to lead foundational gameplay systems and optimize performance in Unreal Engine 5. You will shape architecture, frameworks, and shared systems used by gameplay engineers and content creators.
You’ll drive technical direction for performance, collaborate across disciplines, and help scale the game’s simulation and networking model while delivering high-quality, production-ready tooling and workflows.
Sony Interactive Entertainment is hiring a Staff Gameplay Engineer – Systems & Performance to lead foundational gameplay systems and optimize performance in Unreal Engine 5. You will shape architecture, frameworks, and shared systems used by gameplay engineers and content creators.
You’ll drive technical direction for performance, collaborate across disciplines, and help scale the game’s simulation and networking model while delivering high-quality, production-ready tooling and workflows.