Senior Unreal Engine C++ Generalist

tobspr Games

United States

Remote

USD 120,000 - 180,000

Full time

31 hours ago
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Benefits offered by this job

Fully Remote (Germany)
Flexible working hours
Paid overtime
Hardware budget
Personal growth allowance
Focus days
Yearly team gathering
2% annual salary raise

Job summary

tobspr Games is seeking a Senior Unreal Engine C++ Generalist to help build our next factory game in Unreal Engine 5. You will shape gameplay systems, editor tooling, UI, and the build pipeline, collaborating with design and art teams.

You’ll join early on as a key engineer, shipping features end to end, building tools for designers, and contributing to a robust CI/CD workflow to keep the project healthy and evolving.

Qualifications

  • Professional C++ experience in Unreal Engine, shipping features or tools relied on by designers and other engineers.
  • Experience across several areas of an Unreal Engine game and quickly picking up unfamiliar parts of the engine.

Responsibilities

  • Build gameplay features with design, from the first design document to release.
  • Write editor tools and workflows for designers and artists, and keep them working as the game grows.
  • Find and fix bugs and performance problems anywhere in the codebase.
  • Keep the build, test and review process healthy.
  • Give technical input while designs are still being shaped.
  • Improve the team’s knowledge of Unreal Engine quirks, tools, and features.

Skills

Unreal Engine C++
Gameplay features
Editor tooling
CI/CD
Build tooling
Performance optimization

Tools

Slate UI
Editor utility widgets
Custom asset types

Job description

About the role

We're looking for a Senior Unreal Engine C++ Generalist to help build our next factory game in Unreal Engine 5.

You'll work on whatever the game needs most: gameplay systems, editor tooling, UI or the build pipeline.

Our designers and artists build the game in Unreal every day, and the capabilities you expose to Blueprints decides how fast they can work.

You'll join a new game team as one of its first engineers, working closely with the Engineering Team Lead, the Game Design department and the Art team.

Your responsibilities
  • Build gameplay features with game design, from the first design document to release
  • Write editor tools and workflows for designers and artists, and keep them working as the game grows
  • Find and fix bugs and performance problems anywhere in the codebase
  • Keep the build, test and review process healthy
  • Give technical input while designs are still being shaped
  • Improve the team’s knowledge of Unreal Engine specific quirks, tools, and features
About you

You will likely have:

  • Professional C++ experience in Unreal Engine, shipping features or tools that designers and other engineers depended on
  • Worked across several areas of an Unreal Engine game, and picked up unfamiliar parts of the engine without much hand-holding

In addition, you may have:

  • 2+ shipped game titles in Unreal Engine
  • Worked on, or are a fan of, factory, automation, or building games
  • Written Unreal editor tooling such as Slate UI, editor utility widgets or custom asset types
  • Owned features end to end on a small team, without a large studio around you
  • Worked on CI/CD, automated testing, or build tooling

If you match most of this and the problem excites you.

What we offer
  • Fully Remote: We employ directly inside Germany
  • Flexible working hours!
  • Paid overtime, on the rare occasions it happens
  • A hardware budget to ensure you have the ergonomic setup and hardware you need to work comfortably
  • A monthly personal growth allowance for courses, books or other learning material
  • Focus days to research or learn new skills
  • A yearly team gathering to meet and collaborate in person
  • A yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year
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