Senior Gameplay Engineer - Game Modes

Sony Interactive Entertainment (SIE)

United States

Remote

USD 110,000 - 160,000

Full time

8 days ago

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Benefits offered by this job

Medical coverage
Dental coverage
Vision coverage
401(k) match
Paid time off
Wellness program
Product discounts
Bonus potential

Job summary

SIE is seeking a skilled Gameplay Systems Engineer to build and maintain gameplay systems and creation tools for our unannounced project, from pre-production through release and ongoing development.

You'll collaborate with designers, artists, content creators, and engine engineers to ensure features align with the game’s simulation and networking model, while enabling the broader team to create content efficiently.

Qualifications

  • Ability to write, debug, and maintain C++ code.
  • Experience developing with Unreal Engine.
  • Experience building systems, components, or tools for designers and artists.
  • Ability to communicate with both technical and non-technical stakeholders and help them achieve their goals.

Responsibilities

  • Develop and maintain production-quality gameplay systems, workflows, and tools in C++ using Unreal Engine 5.
  • Advise teammates on code and content patterns that work well with the project’s simulation and networking model.
  • Partner with content creators and engine engineers to define and build reusable systems and components for making game content.
  • Communicate technical choices and help stakeholders with different levels of technical experience use the available systems.

Skills

Effective communication
Team collaboration

Tools

C++
Unreal Engine

Job description

Role overview

Build the gameplay systems and creation tools that support game modes for a new, unannounced project, from pre-production through release and ongoing development. You’ll work closely with designers, artists, content creators, and engine engineers to make features fit the game’s simulation and networking model, while helping the wider team build content effectively.

Responsibilities
  • Develop and maintain production-quality gameplay systems, workflows, and tools in C++ using Unreal Engine 5.
  • Advise teammates on code and content patterns that work well with the project’s simulation and networking model.
  • Partner with content creators and engine engineers to define and build reusable systems and components for making game content.
  • Communicate technical choices and help stakeholders with different levels of technical experience use the available systems.
Requirements
  • Ability to write, debug, and maintain C++ code.
  • Experience developing with Unreal Engine.
  • Experience building systems, components, or tools for designers and artists.
  • Ability to communicate with both technical and non-technical stakeholders and help them achieve their goals.
Nice to have
  • Experience developing games for multiple platforms, including PC and consoles.
Benefits and work setup

The role can be remote, with pay varying by location. Benefits include medical, dental, and vision coverage, a matching 401(k), paid time off, a wellness program, and product discounts. A bonus may also be available.

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