Sr 3D Environment Artist

Mystic Interactive, LLC

Northern (KY)

Hybrid

USD 69,000 - 103,000

Full time

16 hours ago
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Job summary

Mystic Interactive, LLC in Kentucky is seeking a Senior 3D Environment Artist for VR to create immersive, optimized virtual worlds by modeling, texturing, and lighting 3D assets in Unity. This contract role focuses on high performance and visual consistency for our first VR multiplayer game.

You will collaborate with designers to build, set-dress, and optimize scenes, implement PBR materials, and develop LODs to maintain high framerates while minimizing motion sickness.

Qualifications

  • Art style experience in stylized hand-painted art.
  • Strong portfolio demonstrating lighting, texturing, and modeling for VR/real-time.
  • Proficient in Maya, Blender; Substance Suite and Photoshop.
  • Unity engine knowledge with understanding of PBR workflows in Unity.
  • Understanding VR performance constraints and optimization.
  • Shaders, UV mapping, and lighting fundamentals.

Responsibilities

  • Concept design with design team for high-quality 3D assets and environments.
  • Modeling of 3D props, architecture, and landscapes.
  • Texturing using Substance and PBR workflows.
  • Optimize assets with LODs for VR performance.
  • Assemble scenes, light, and lay out environments in Unity.
  • Collaborate with Lead Artist to match visual style.

Skills

Stylized art
Portfolio
Maya
Blender
ZBrush
Substance Painter/Designer
Photoshop
Unity
PBR workflow
VR optimization
Shaders
UV mapping
Lighting

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer
Photoshop
Unity

Job description

At Mystic Interactive, we are game enthusiasts who bring our passion and talent together to push the envelope of what’s possible in VR gaming. We are looking for a talented Senior 3D Environment Artist who can A 3D Environment Artist for VR create immersive, optimized virtual worlds by modeling, texturing, and lighting 3D assets in Unity. They collaborate with designers to build, set-dress, and optimize, ensuring high performance (low latency/high framerate) and visual consistency in 360-degree environments for our first VR multiplayer game. We are looking for someone who is creative, independent, collaborative, self-motivating, flexible, dynamic and thrives in ambiguous situations.

This job is for a 1099 contract for 4 months.

Please note that all applicants must reside in AND be legally eligible to work in the United States will be considered. Visa sponsorship is not offered with this role. Applications not meeting this eligibility criteria will not be considered - be prepared to offer evidence for eligibility.

Key Responsibilities
  • Concept Design: Collaborate with the design team to conceptualize and create high-quality 3D assets and environments.
  • Modeling & Asset Creation: Create high-quality 3D props, architecture, and landscapes using Maya, Blender, or ZBrush.
  • Texturing & PBR Workflows: Develop realistic or stylized materials using Substance Painter/Designer, focusing on PBR.
  • Optimization: Create LODs and meticulously optimize assets to ensure smooth performance (high frame rates) in VR, which is critical to avoid user motion sickness.
  • Scene Assembly & Set Dressing: Assemble, light, and lay out environments in Unity.
  • Collaboration: Work with Lead Artist to align with the visual style and gameplay requirements.
Required Qualifications & Skills
  • Art Style: Experience and deep interest in stylized hand-painted art
  • Portfolio: Strong portfolio demonstrating, lighting, texturing, and modeling skills, particularly in VR or real-time projects.
  • Software Proficiency: Experience with 3D modeling tools (Maya, Blender) and texturing software (Substance Suite, Photoshop).
  • Engine Knowledge: Strong experience with Unity, Should be proficient with the concept of PBR workflow with Unity 3D
  • VR Knowledge: Understanding of VR performance constraints and optimization techniques.
  • Technical Art Skills: Knowledge of shaders, UV mapping, and lighting.
Preferred Qualifications
  • Expert in creating low-poly assets.
  • 4+ years of experience in game development, with a focus on creating assets for games or simulations.
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