3D Generalist - GameSim - Talent Pipeline

Keywords Studios

Orlando (FL)

On-site

USD 70,000 - 75,000

Full time

14 days+

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Benefits offered by this job

3 weeks of paid leave
Medical, dental, and vision benefits
401(k) Retirement Plan with company matching
Professional Development
Performance bonus

Job summary

A collaborative game development company based in Orlando, FL, is seeking a mid-level 3D Generalist. Your role involves creating environment content, focusing on modeling, texturing, and implementation in Unreal Engine. Strong skills in environment modeling and material creation are needed, along with clear communication and collaboration habits. The company offers a competitive salary range of $70,000 to $75,000, and flexible work options including remote, hybrid, or onsite.

Qualifications

  • Minimum 2 years of professional game industry experience with stylized realism.
  • Strong environment modeling skills in Maya and/or Blender.
  • Proven end-to-end environment workflow experience in Unreal Engine 4 or 5.

Responsibilities

  • Create custom environment assets and assemble environment areas.
  • Model and texture organic and hard-surface environment assets.
  • Author high-quality materials in Substance 3D.

Skills

Environment modeling
Material creation
Clear communication
Collaboration

Tools

Maya
Blender
Substance 3D
Unreal Engine 4
Unreal Engine 5
ZBrush

Job description

Overview

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

We are seeking a mid-level 3D Generalist (Environment 60% / Materials 40%) to join our team. You\'ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you\'ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.

90-day success looks like

Within your first 90 days, you:

  • Learn a proprietary engine quickly and work effectively inside its constraints
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly
Day-to-day Responsibilities
  • Create custom environment assets and assemble environment areas (not primarily modular kit-building)
  • Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props
  • Author high-quality materials in Substance 3D and apply them effectively in-engine
  • Understand shader concepts to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering
  • Own optimization fundamentals: budgets, LODs, performance constraints, and console targets
  • Proactively problem-solve, communicate clearly, and contribute to a healthy team culture
  • Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed
Requirements
  • Minimum 2 years of professional game industry experience working in a stylized realism art style
  • Strong environment modeling skills in Maya and/or Blender
  • Strong material creation skills in Substance 3D and ZBrush
  • Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5)
  • Demonstrated optimization knowledge (LODs, budgets, constraints)
  • Clear written and verbal communication; strong collaboration habits
  • Can work Eastern (ET) core hours with possible overlap with Pacific (PT)
  • Work options are flexible: remote / hybrid / onsite
Nice-to-have
  • Houdini experience
  • Technical art skills (tools, shader work, pipeline problem solving)
  • Lighting skills (mood, readability, exposure discipline)
  • Versatility across stylized and realistic work; foliage experience
Portfolio requirements

Your portfolio must include:

  • Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail
  • Hard-surface environment assets (props/structures) with clean execution
  • Strong material definition and texture work (surface breakup, roughness/metalness control where applicable)
  • Evidence of fundamentals: composition, mood, readability, lighting/color choices
  • At least one example shown in a real-time context (engine screenshots/video acceptable)

If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.

How To Apply
  • Resume + portfolio link required
  • An art test may be required as part of the process

This position is currently open to candidates residing in the following U.S. states only: Arizona, Connecticut, Florida, Iowa, Illinois, Massachusetts, Maine, Michigan, Minnesota, New Hampshire, Nevada, Ohio, Oregon, South Carolina, Tennessee, Texas, Virginia, Wisconsin, Montana, Alabama, Georgia, Indiana, Louisiana, North Carolina, New Jersey, Oklahoma, and Utah.

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL), Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits
  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Performance bonus
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

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