Senior 3D Artist Generalist

Enver Studio LLC

New York (NY)

Hybrid

USD 90,000 - 150,000

Full time

10 hours ago
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Benefits offered by this job

Remote work
Flexible schedule

Job summary

Enver Studio LLC, a leading VR game studio in New York City, seeks a Senior Artist to own all visual output. You will create environments, characters, props, UI, and effects from concept to in-engine assets, while helping define the art direction and schedule.

You will collaborate with design, engineering and production in a fully remote setup, shipping frequent live-ops content and maintaining a bold, readable VR aesthetic for Meta Quest audiences.

Qualifications

  • 3+ years as a 3D artist or generalist in games, with at least one shipped title post-launch.
  • Shipped VR or mobile work with tight performance budgets, ideally Meta Quest.
  • Strong across the full 3D pipeline: high and low poly modeling, UVs, baking, texturing, and Unity integration.
  • Environment art: set dressing, props, terrain and lighting.
  • Character art: stylized characters, skins and cosmetics that read well in VR.
  • Rigging: skeletons, skinning and weight painting for characters and props.
  • Animation: keyframe and looping animations for characters, props and UI in Unity.

Responsibilities

  • Model, texture and ship game-ready 3D assets: environments, characters, props and world dressing.
  • Build VR environments that are fun to move through and readable with clear landmarks.
  • Build UI and in-world interactive pieces for VR.
  • Set up assets in Unity: materials, prefabs, lighting, LODs, collision.
  • Optimize for Meta Quest: draw calls, texture atlases, poly budgets, lighting costs.
  • Define the art style and keep it consistent across the game.
  • Plan the art schedule with the PM and distribute tasks across artists.
  • Keep shipping new content for live ops with cosmetics, maps, and seasonal items.
  • Collaborate daily with design, engineering and production in a fully remote team.

Skills

3D modeling
Texturing
Unity
VR optimization
Blender
Maya
Substance Painter
Animation
VFX Graph
Shader Graph
URP
Lighting
Communication

Tools

URP
Shader Graph
VFX Graph
Unity Animator

Job description

Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.

The Role

A free to play, social VR game for Meta Quest. You are the senior artist on a small team and the go-to for everything visual. Your core responsibility is making art: environments, characters, props, effects and UI, from concept to optimized, in-engine assets. Alongside that you help define the art direction, plan the art schedule, and distribute tasks across the other artists. Management responsibilities are light. Most of your week is spent building. The cycle is fast. Ideas become playable prototypes in weeks, with a custom character and a custom environment in that window, and games that go forward move into live ops with new content every few weeks. What you make reaches real players quickly, and you see the reaction the same week.

What You'll Do
  • Model, texture and ship game-ready 3D assets: environments, characters, props and world dressing
  • Build VR environments that are fun to move through and easy to read, with clear landmarks and good visibility between players
  • Build UI and in-world interactive pieces that work well in VR
  • Set up assets in Unity: materials, prefabs, lighting, LODs and collision, ready for developers to use
  • Optimize for Meta Quest: draw calls, texture atlases, poly budgets, lighting and shader cost
  • Help define the art style and keep it consistent across the game
  • Plan the art schedule with the PM, distribute tasks across the artists, and keep the project board accurate
  • Keep shipping new content for live ops after launch: cosmetics, maps, seasonal items
  • Collaborate daily with design, engineering and production in a fully remote team
Requirements

Must Have

  • 3+ years as a 3D artist or generalist in games, with at least one shipped title supported post-launch
  • Shipped VR or mobile work with tight performance budgets, ideally Meta Quest
  • Strong across the full 3D pipeline: high and low poly modeling, UVs, baking, texturing, and Unity integration
  • Environment art: set dressing, props, terrain and lighting
  • Character art: stylized characters, skins and cosmetics that read well in VR
  • Rigging: skeletons, skinning and weight painting for characters and props
  • Animation: keyframe and looping animations for characters, props and UI, set up in Unity's Animator
  • VFX: VFX Graph or Particle System, plus simple shader work in Shader Graph
  • Materials and shaders: PBR and stylized workflows, texture atlases, material setup in URP
  • Optimization for Meta Quest: poly and texture budgets, draw calls, LODs, lightmaps and baked lighting
  • Stylized, vibrant, readable art. Simple shapes and bold colors that appeal to a young audience
  • Comfortable in Blender or Maya, Substance Painter, and Unity (URP)
  • Excellent communication: you share work early, take feedback well, and thrive in an async remote environment
Nice To Have

Bonus

  • Concept art or illustration
  • Marketing art: store screenshots, trailers, key art, creator assets
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