Senior 3D Artist Generalist

Jamefy

New York (NY)

Hybrid

USD 17,000 - 39,000

Full time

11 hours ago
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Benefits offered by this job

Remote-friendly

Job summary

Enver is seeking a senior 3D artist to lead visual development for a free-to-play VR game on Meta Quest. You will own environments, characters, props, effects, and UI, from concept to in-engine assets, while shaping the art direction and planning schedules for a small remote team.

You will collaborate with design, engineering, and production in a fully remote setup, shipping new content for live ops on a regular cadence and maintaining a bold, readable VR aesthetic that appeals to a young

Qualifications

  • 3+ years as a 3D artist or generalist with at least one shipped title post-launch.
  • Shipped VR or mobile work with tight performance budgets, ideally Meta Quest.
  • Strong in full 3D pipeline: modeling, UVs, baking, texturing, and Unity integration.
  • Environment art: set dressing, props, lighting, and terrain.
  • Character art: stylized characters, skins, cosmetics read well in VR.
  • Rigging, animation, and VFX for VR-ready assets.

Responsibilities

  • Model, texture and ship game-ready 3D assets: environments, characters, props.
  • Build VR environments with clear landmarks and good player visibility.
  • Create VFX using VFX Graph or Particle System and simple shader work.
  • Build UI and in-world interactives that function well in VR.
  • Set up Unity assets: materials, prefabs, lighting, LODs, collision.
  • Optimize for Meta Quest: draws, atlases, poly budgets, lighting costs.
  • Help define art style and maintain consistency across the game.
  • Plan art schedule with PM and distribute tasks across artists.
  • Keep content shipping for live ops: cosmetics, maps, seasonal items.
  • Collaborate daily with design, engineering and production in a remote team.

Skills

3D art
Art direction
Team collaboration

Tools

Unity
Blender
Maya
Substance Painter
URP
VFX Graph
Shader Graph

Job description

About the Company

Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top\-tier publishing and marketing, with creator\-led campaigns behind some of the biggest titles in VR, including chart\-topping games on Meta Quest. Our specialty is social, live\-ops driven multiplayer games built around communities, creators, and content loops.

About the Role

A free to play, social VR game for Meta Quest. You are the senior artist on a small team and the go‑to for everything visual. Your core responsibility is making art: environments, characters, props, effects and UI, from concept to optimized, in\-engine assets. Alongside that you help define the art direction, plan the art schedule, and distribute tasks across the other artists. Management responsibilities are light. Most of your week is spent building.

The cycle is fast. Ideas become playable prototypes in weeks, with a custom character and a custom environment in that window, and games that go forward move into live ops with new content every few weeks. What you make reaches real players quickly, and you see the reaction the same week.

Responsibilities
  • Model, texture and ship game\-ready 3D assets: environments, characters, props and world dressing
  • Build VR environments that are fun to move through and easy to read, with clear landmarks and good visibility between players
  • Create VFX using VFX Graph or Particle System
  • Build UI and in\-world interactive pieces that work well in VR
  • Set up assets in Unity: materials, prefabs, lighting, LODs and collision, ready for developers to use
  • Optimize for Meta Quest: draw calls, texture atlases, poly budgets, lighting and shader cost
  • Help define the art style and keep it consistent across the game
  • Plan the art schedule with the PM, distribute tasks across the artists, and keep the project board accurate
  • Keep shipping new content for live ops after launch: cosmetics, maps, seasonal items
  • Collaborate daily with design, engineering and production in a fully remote team
Qualifications
  • 3+ years as a 3D artist or generalist in games, with at least one shipped title supported post-launch
  • Shipped VR or mobile work with tight performance budgets, ideally Meta Quest
  • Strong across the full 3D pipeline: high and low poly modeling, UVs, baking, texturing, and Unity integration
  • Environment art: set dressing, props, terrain and lighting
  • Character art: stylized characters, skins and cosmetics that read well in VR
  • Rigging: skeletons, skinning and weight painting for characters and props
  • Animation: keyframe and looping animations for characters, props and UI, set up in Unity's Animator
  • VFX: VFX Graph or Particle System, plus simple shader work in Shader Graph
  • Materials and shaders: PBR and stylized workflows, texture atlases, material setup in URP
  • Optimization for Meta Quest: poly and texture budgets, draw calls, LODs, lightmaps and baked lighting
  • Stylized, vibrant, readable art. Simple shapes and bold colors that appeal to a young audience
  • Comfortable in Blender or Maya, Substance Painter, and Unity (URP)
  • Excellent communication: you share work early, take feedback well, and thrive in an async remote environment
Bonus Skills
  • Concept art or illustration
  • Marketing art: store screenshots, trailers, key art, creator assets
  • Understanding of the VR market
Pay range and compensation package

$1,500 to $3,500 USD per month

Equal Opportunity Statement

We are committed to diversity and inclusivity in our hiring practices.

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