Remote Senior Technical Artist — Real-Time & XR

Comunidade Metodista

California

Remote

USD 89.544 - 96.432

Vollzeit

14 Tage+

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Zusammenfassung

Hong Kong Study Skills Research Institute is looking for a Remote Technical Artist IV in California. This role requires collaboration between artistic and engineering teams to develop engaging technological experiences.

With a contract duration of 4 months and an hourly pay range of $65-$70, the position demands advanced expertise in Unity, procedural effects, and multi-disciplinary teamwork. Preferred candidates may have VR and AI knowledge.

Qualifikationen

  • 5+ years of experience developing real-time experiences.
  • Demonstrated expertise with pipelines like Runtime Behaviors or Asset Pipeline.
  • Experience collaborating on multi-disciplinary teams.

Aufgaben

  • Partner closely with engineering and design teams to develop experiences.
  • Implement runtime logic in real-time environments with performance limitations.
  • Design, manage and maintain artist workflows.

Kenntnisse

Expertise working with Unity
Expertise in procedural effects and tooling
Expertise in gaussian splats, scene, and object reconstruction
Experience in content authoring packages (e.g. Maya, Houdini, Blender)
Expertise in low-level programming language
Expertise working with version control systems (Git, Perforce)
VR, MR and AR experience
Knowledge of emerging AI technologies

Jobbeschreibung

Remote 3D Artist IV job at Pride Global. California.

Job Title -3D Artist/Technical Artist IV

Location - Remote

Contract Duration - 4 months contract (Potential to Extend)

Pay Range - $65-$70/hour on W2 (DOE)

Role Summary

We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging experiences to demonstrate technology use cases between research and product.

Technical Artist Responsibilities

  • Partner closely with the engineering and design teams to develop experiences across a range of devices.
  • Implement runtime logic within a complex real-time environment with performance limitations in mind.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
  • Quickly solve issues with cross-functional leads.
  • Design, manage and maintain the pipeline of artists workflows.
  • Prototype end-to-end experiences in real-time: Environments and Characters
  • Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.

Minimum Qualifications

  • Expertise working with Unity
  • Expertise in procedural effects and tooling
  • Expertise in gaussian splats, scene, and object reconstruction
  • 5+ years of experience developing real-time experiences.
  • Demonstrated expertise with at least one of the following pipelines: Runtime Behaviors, or Asset Pipeline.
  • Experience in content authoring packages (e.g. Maya, Houdini, Blender etc.)
  • Expertise in at least one low-level programming language
  • Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
  • Experience collaborating on multi-disciplinary teams.

Preferred Qualifications

  • VR, MR and AR experience
  • Knowledge of emerging AI technologies
  • Experience with game optimization techniques
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