Senior VR Environment Artist — Immersive, Optimized Worlds

Mystic Interactive, LLC

Northern (KY)

Hybrid

USD 69,000 - 103,000

Full time

16 hours ago
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Job summary

Mystic Interactive, LLC in Kentucky is seeking a Senior 3D Environment Artist for VR to create immersive, optimized virtual worlds by modeling, texturing, and lighting 3D assets in Unity. This contract role focuses on high performance and visual consistency for our first VR multiplayer game.

You will collaborate with designers to build, set-dress, and optimize scenes, implement PBR materials, and develop LODs to maintain high framerates while minimizing motion sickness.

Qualifications

  • Art style experience in stylized hand-painted art.
  • Strong portfolio demonstrating lighting, texturing, and modeling for VR/real-time.
  • Proficient in Maya, Blender; Substance Suite and Photoshop.
  • Unity engine knowledge with understanding of PBR workflows in Unity.
  • Understanding VR performance constraints and optimization.
  • Shaders, UV mapping, and lighting fundamentals.

Responsibilities

  • Concept design with design team for high-quality 3D assets and environments.
  • Modeling of 3D props, architecture, and landscapes.
  • Texturing using Substance and PBR workflows.
  • Optimize assets with LODs for VR performance.
  • Assemble scenes, light, and lay out environments in Unity.
  • Collaborate with Lead Artist to match visual style.

Skills

Stylized art
Portfolio
Maya
Blender
ZBrush
Substance Painter/Designer
Photoshop
Unity
PBR workflow
VR optimization
Shaders
UV mapping
Lighting

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer
Photoshop
Unity

Job description

Mystic Interactive, LLC in Kentucky is seeking a Senior 3D Environment Artist for VR to create immersive, optimized virtual worlds by modeling, texturing, and lighting 3D assets in Unity. This contract role focuses on high performance and visual consistency for our first VR multiplayer game.

You will collaborate with designers to build, set-dress, and optimize scenes, implement PBR materials, and develop LODs to maintain high framerates while minimizing motion sickness.

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