Senior Software Engineer, Real-Time Animation (C++/C#) Hybrid

Electronic Arts Ltd

Orlando (FL)

Hybrid

USD 120,000 - 190,000

Full time

3 days ago
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Job summary

Electronic Arts is seeking a Senior Software Engineer for the Animation team to build and optimize core runtime animation systems and creator tools. You will collaborate with animators, technical artists, and game teams to turn concepts into playable features and ensure high reliability across platforms.

You will own design, testing, and multi‑platform delivery, mentoring junior engineers and contributing to performance improvements in a hybrid work environment.

Qualifications

  • 8+ years of professional software development experience.
  • Strong professional programming skills to improve and debug C++ and C# code.
  • Experience with 3D math, including transforms, rotations, and coordinate systems.
  • Experience in game engine development.
  • Performance and memory profiling.
  • Experience with concurrent programming models.
  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.

Responsibilities

  • Build performant systems and features across our runtime animation engine (C++) and content creator tools (C#).
  • Take ownership of animation features from technical design through to production, testing, and multi-platform support.
  • Improve tool and game runtime performance.
  • Partner with animators, technical artists, and game development teams to turn creative concepts into playable features.
  • Participate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in.
  • Mentor junior engineers on the team to support their technical growth.

Skills

C++
C#
3D math
Game engine development
Performance profiling
Memory profiling
Concurrent programming

Education

Bachelor's degree in Computer Science or related

Tools

WPF

Job description

Electronic Arts is seeking a Senior Software Engineer for the Animation team to build and optimize core runtime animation systems and creator tools. You will collaborate with animators, technical artists, and game teams to turn concepts into playable features and ensure high reliability across platforms.

You will own design, testing, and multi‑platform delivery, mentoring junior engineers and contributing to performance improvements in a hybrid work environment.

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