Online Games Engineer - Hybrid (C++/C#, Unreal)

Electronic Arts

Orlando (FL)

Hybrid

USD 90,000 - 130,000

Full time

14 days+
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Job summary

Electronic Arts in Orlando/Madrid is seeking an Online Software Engineer to build networked game experiences for EA Sports titles. The role involves both C++ Unreal and C# .NET backend work, with ownership from client UI to backend services.

You will collaborate with teams to deliver features, optimize systems, and contribute to scalable online infrastructure for fast-paced multiplayer titles.

Qualifications

  • 6+ years of software development with C#/.NET backend and C++ Unreal Engine.
  • Experience debugging multi-threaded/concurrent architectures.
  • Familiarity with database technologies (MySQL, SQL, Redis).
  • Knowledge of networking protocols (TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent experience.

Responsibilities

  • Leverage EA’s Digital Platform technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
  • Own experiences through the full stack, from UI in the game client to backend services and databases.

Skills

C#/.NET backend
C++ Unreal
Multi-threaded architectures
Networking (TCP/UDP)
Database (MySQL/SQL/Redis)
Debugging tools

Education

Bachelor's degree in Computer Science or related field

Job description

Electronic Arts in Orlando/Madrid is seeking an Online Software Engineer to build networked game experiences for EA Sports titles. The role involves both C++ Unreal and C# .NET backend work, with ownership from client UI to backend services.

You will collaborate with teams to deliver features, optimize systems, and contribute to scalable online infrastructure for fast-paced multiplayer titles.

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