Lead Animation Engineer Real-Time Character Fidelity Remote

Activision

Santa Monica (CA)

On-site

USD 171,000 - 317,000

Full time

12 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays and vacation
Relocation assistance

Job summary

Activision's Central Animation Technology Group is seeking a Principal Animation Engineer to drive next-generation character movement and believability across AAA games. The role supports remote work eligibility with options to be based in the United States or Europe.

You will lead cross-studio collaboration and innovate animation systems, workflows, and features for dynamic player experiences. Expect to collaborate with animators and engineers worldwide, tackle complex optimization challenges,

Qualifications

  • 15+ years of professional programming experience with a focus on skeletal animation.
  • Proficiency in C/C++ in multithreaded environments.
  • Passion for advancing high-fidelity interactive animation in AAA games.
  • Strong 3D math and linear algebra.
  • Experience working directly on low-level game animation systems.
  • Good knowledge of animation topics such as inverse kinematics, blend trees, ragdolls, state machines and secondary motion techniques.
  • Capable and eager to take a leading role on projects.
  • Multitasking: ability to work on multiple tech threads with different teams.

Responsibilities

  • Work with animators and other engineers to research, design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexity.
  • Develop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alike.
  • Support and proactively collaborate with team members at Activision studios across the world.

Skills

Skeletal animation
C/C++
3D math
Animation systems
Leadership
Multitasking
Inverse kinematics
Blend trees

Tools

Maya

Job description

Activision's Central Animation Technology Group is seeking a Principal Animation Engineer to drive next-generation character movement and believability across AAA games. The role supports remote work eligibility with options to be based in the United States or Europe.

You will lead cross-studio collaboration and innovate animation systems, workflows, and features for dynamic player experiences. Expect to collaborate with animators and engineers worldwide, tackle complex optimization challenges,

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