Technical Art Intern: Unreal Engine Shaders & Tools

Workingames

North Carolina

Hybrid

USD 27,552,000 - 41,328,000

Full time

14 days+

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Job summary

Epic Games is seeking a TECH ART INTERN to join our team and help push real-time art pipelines. You will build small tools and scripts, optimize assets, and collaborate with engineers and artists to improve performance in Unreal Engine.

The ideal candidate is currently enrolled in or recently graduated from a Technical Art, Computer Science, Digital Media, or Game Development program, with Python or C# scripting experience and a hands-on attitude toward Maya, Blender, or Substance.

Qualifications

  • Currently enrolled in or recently graduated from a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
  • Working knowledge of Unreal Engine
  • Solid real-time rendering fundamentals: lighting, shading, UV layout, texture memory, and poly budgets affect performance
  • Genuine curiosity about performance, and proactive blockers communication
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
  • Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console

Responsibilities

  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
  • Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
  • Show your work in art reviews and playtests, take feedback, and iterate quickly

Skills

Python scripting
C# scripting
DCC scripting APIs
Unreal Engine
Real-time rendering fundamentals
Portfolio showing technical art work

Tools

Maya
Blender
3ds Max
Substance Suite

Job description

Epic Games is seeking a TECH ART INTERN to join our team and help push real-time art pipelines. You will build small tools and scripts, optimize assets, and collaborate with engineers and artists to improve performance in Unreal Engine.

The ideal candidate is currently enrolled in or recently graduated from a Technical Art, Computer Science, Digital Media, or Game Development program, with Python or C# scripting experience and a hands-on attitude toward Maya, Blender, or Substance.

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