Senior Rendering Engineer - Unreal Engine 5 (Remote)

CD Projekt

Nevada

Remote

USD 119,000 - 218,000

Full time

6 days ago
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Job summary

CD PROJEKT RED is seeking a Senior Rendering Engineer to join the Cyberpunk 2 team. You will develop and optimize rendering solutions using Unreal Engine 5, collaborating with artists and engineers to deliver high-fidelity visuals for a large-scale open world.

You will work on performance profiling, memory management, and real-time rendering challenges across CPU and GPU, pushing the boundaries of runtime fidelity and lighting with cutting-edge techniques.

Qualifications

  • 7+ years of industry experience.
  • Experience on AAA console titles, especially with Unreal Engine.
  • Fluent in C++ with in-depth graphics programming experience.
  • Proficient with Unreal Engine 5 or equivalent engine.
  • Extensive knowledge of modern rendering techniques and GPU/CPU architecture.
  • Strong multithreaded programming experience.
  • Experience with DirectX12 or Vulkan or console APIs.
  • Experience with graphics debugging tools (RenderDoc, Pix, etc.).
  • Ability to profile and optimize performance at a low level.
  • Excellent communication, ownership, and teamwork.
  • Proactive attitude to help the team deliver faster.

Responsibilities

  • Maintain, debug, and optimize graphics systems for performance and memory use.
  • Collaborate with engineers and content teams to create new rendering solutions for large open worlds.
  • Help art teams realize diverse characters and a cyberpunk world through advanced rendering.
  • Optimize runtime performance and memory usage on CPU and GPU.

Skills

C++
Graphics programming
Unreal Engine
Multithreading
Rendering techniques
Performance profiling
Communication
Team collaboration
Industry experience
AAA experience
Low-level graphics APIs

Tools

Unreal Engine 5
RenderDoc
Pix

Job description

CD PROJEKT RED is seeking a Senior Rendering Engineer to join the Cyberpunk 2 team. You will develop and optimize rendering solutions using Unreal Engine 5, collaborating with artists and engineers to deliver high-fidelity visuals for a large-scale open world.

You will work on performance profiling, memory management, and real-time rendering challenges across CPU and GPU, pushing the boundaries of runtime fidelity and lighting with cutting-edge techniques.

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