Senior Rendering Engineer - Unreal 5, Cyberpunk 2 (Remote)

CD Projekt

Crystal Bay (NV)

Hybrid

USD 119,000 - 218,000

Full time

5 days ago
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Benefits offered by this job

Dog-friendly office
Flexible working hours
International team environment

Job summary

CD PROJEKT RED is seeking a Senior Rendering Engineer to join the Cyberpunk 2 project. You will develop and optimize rendering systems using Unreal Engine 5 to deliver high-fidelity visuals for a large, open-world experience.

You’ll collaborate with engineers and artists to push runtime performance while exploring advanced techniques like ray tracing and Nanite, striving for cinematic quality across platforms.

Qualifications

  • 7+ years of industry experience in game rendering or related fields.
  • Experience on AAA console titles and Unreal Engine.
  • Strong C++ skills and deep graphics programming knowledge.
  • Experience with Unreal Engine 5 or custom engines is required.
  • Knowledge of modern rendering techniques and CPU/GPU architectures.
  • Experience with low-level graphics APIs and debugging tools.

Responsibilities

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
  • Work closely with engineers and content teams to develop new rendering solutions for a large-scale, open-world environment.
  • Help art teams bring diverse characters and cyberpunk visuals to life with optimized runtime fidelity.
  • Optimize runtime performance and memory utilization across CPU and GPU.

Skills

C++
Unreal Engine
Graphics programming
Multithreading
Rendering techniques
Low-level graphics APIs
Performance profiling
Team collaboration

Tools

RenderDoc
Pix
Groom system
Ray tracing tooling

Job description

CD PROJEKT RED is seeking a Senior Rendering Engineer to join the Cyberpunk 2 project. You will develop and optimize rendering systems using Unreal Engine 5 to deliver high-fidelity visuals for a large, open-world experience.

You’ll collaborate with engineers and artists to push runtime performance while exploring advanced techniques like ray tracing and Nanite, striving for cinematic quality across platforms.

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