Senior Real-Time 3D Graphics Engineer (OpenGL/Vulkan)

Aechelon Technology

San Francisco (CA)

On-site

USD 120,000 - 180,000

Full time

40 hours ago
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Benefits offered by this job

401k
100% employer paid health benefits
Profit sharing

Job summary

Aechelon Technology is seeking a Senior 3D Graphics Software Engineer to design and build and deliver a next-generation real-time rendering engine and associated content tools. You will work on integrating the art path with the shader system to push realism and performance to the next level.

You will lead a small team, ensure on-time delivery, and apply deep expertise in C/C++, OpenGL/Vulkan, and modern graphics APIs across multiple platforms.

Qualifications

  • 5+ years of experience in design and architecture of 3D real time graphics applications.
  • Experience with OpenGL, Vulkan or Direct3D dev, including real-time engines and graphics tools.
  • Experience with rendering engines and scene graphs such as OpenSceneGraph, Unreal, Unity, or Source.
  • Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute.
  • Experience with next-generation graphics APIs such as Vulkan or DirectX 12.

Responsibilities

  • Design and develop the next generation of real-time graphics rendering engine and content creation tools.
  • Enhance the art path and integrate it with the shader engine for realism and performance.
  • Lead a team of peers to ship exceptional products within delivery deadlines.

Skills

Analytical skills
Problem-solving
Team leadership
C/C++ programming
OpenGL
Vulkan
Direct3D
GPU computing (OpenCL/CUDA)
Real-time graphics
Export controls

Education

Bachelor's degree in Engineering or Computer Science

Tools

OpenGL
Vulkan
Direct3D
Unreal
Unity
OpenSceneGraph
Intrinsic Alchemy
CUDA
OpenCL
DirectX 12
Perforce
Git

Job description

Aechelon Technology is seeking a Senior 3D Graphics Software Engineer to design and build and deliver a next-generation real-time rendering engine and associated content tools. You will work on integrating the art path with the shader system to push realism and performance to the next level.

You will lead a small team, ensure on-time delivery, and apply deep expertise in C/C++, OpenGL/Vulkan, and modern graphics APIs across multiple platforms.

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