Real-Time 3D Technical Artist - Shaders & VFX

HCL Technologies Limited

Hoboken (NJ)

On-site

USD 110,000 - 160,000

Full time

2 days ago
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Benefits offered by this job

Medical, dental, vision
Life insurance
AD&D coverage
Disability insurance
Employee assistance program
401(k) retirement plan
10 days paid time off per year
10 paid holidays per year

Job summary

HCLTech is seeking a graphics-focused engineer to design and optimize materials for real-time rendering. You will handle PBR workflows, glTF asset pipelines, and shader work while targeting low-end hardware for broad compatibility.

You will also contribute to VFX systems and collaborate with React Three Fiber components to integrate assets runtime, ensuring efficient performance on constrained devices.

Qualifications

  • Proficiency with PBR workflows, metalness/roughness, IBL and transmission for glass/liquids.
  • Experience with glTF/GLB export, optimization, and clean node naming for runtime binding.
  • Strong sense of triangle budgets, texture memory, draw calls and frame time.

Responsibilities

  • Author and optimize materials for real-time rendering.
  • Manage glTF asset pipeline from modeling to export.
  • Optimize for low-end hardware and ensure efficient rendering performance.
  • Write and modify GLSL shaders for materials/effects.
  • Develop real-time VFX/particle systems with budget-conscious approaches.
  • Collaborate with frontend stack using JSX/React Three Fiber to integrate assets.

Skills

PBR material authoring
glTF/GLB asset pipeline
Real-time performance discipline
GLSL shader ability
Real-time VFX/particle systems
JSX/React Three Fiber familiarity

Tools

React Three Fiber

Job description

HCLTech is seeking a graphics-focused engineer to design and optimize materials for real-time rendering. You will handle PBR workflows, glTF asset pipelines, and shader work while targeting low-end hardware for broad compatibility.

You will also contribute to VFX systems and collaborate with React Three Fiber components to integrate assets runtime, ensuring efficient performance on constrained devices.

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