Senior Graphics & Rendering Architect

Adapt Talent

United States

Hybrid

USD 300,000 - 350,000

Full time

14 days+

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Job summary

Adapt Talent is seeking a Senior Graphics & Rendering Architect for an on-site/hybrid/remote role in the United States. You will drive the architecture of the graphics engine, optimizing for diverse hardware, performance, and flexibility.

Collaborate with AI researchers, software engineers, and hardware teams to implement advanced rendering techniques, shaders, and physically based rendering across WebGL/WebGPU, Vulkan, DX12, Metal, and OpenGL.

Qualifications

  • Advanced degree in CS/CG or related field and 8+ years of render/engine development.
  • Deep understanding of modern 3D engine structures and physics.
  • Expertise in low-level graphics APIs and real-time rendering.

Responsibilities

  • Lead the design of our graphics engine for diverse hardware configurations.
  • Collaborate with AI researchers, software and hardware engineers to integrate graphics/AI tech.
  • Develop shaders for realistic materials with high-performance, physically based rendering.

Skills

Graphics engine architecture
Shader programming
Real-time rendering
C++/JavaScript/TypeScript

Education

Bachelor's/Master/PhD in CS/CG or related

Tools

WebGL/WebGPU
Vulkan
DX12
Metal
OpenGL
ThreeJS/BabylonJS

Job description

Senior Graphics & Rendering Architect – Cutting-Edge AI Imaging Company – On-Site/ Hybrid/Remote – Up to $350k Cash Plus Benefits

We are hiring for a Senior Graphics & Rendering Architect position at an AI Imaging startup who is developing 3D and visual AI solutions. They were recently acquired by a global company with a revenue of over $45,000 million and a profit of over $300 million.

In this position you will drive the architectural planning and design of the graphics engine, focusing on maximizing efficiency and flexibility across varied hardware platforms.

Job Responsibilities:
  • Lead the strategic planning and design of our graphics engine, optimizing efficiency and adaptability for a wide range of hardware configurations.
  • Collaborate with AI researchers, software developers, and hardware engineers to integrate state-of-the-art graphics and AI technologies.
  • Develop complex shaders for realistic material rendering, ensuring high-performance execution and physically based shading models.
Must Haves:
  • S., M.S. or PhD in Computer Science, Computer Graphics, or related field with at least 8 years of render/game engine/3D graphics development experience
  • In-depth understanding of contemporary 3D game and rendering engine structures, including entity-component systems, scene graph representations, and rigid-body physics engines
  • Expert in low-level graphics APIs: WebGL/WebGPU, Vulkan, DX12, Metal, OpenGL.
  • Advanced in rendering: HDR, image-based lighting, physically based rendering. Strong in JavaScript/Typescript, skilled in ThreeJS, BabylonJS, or similar frameworks.
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