Senior 3D Graphics Software Engineer

Aechelon Technology

San Francisco (CA)

On-site

USD 120,000 - 180,000

Full time

41 hours ago
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Benefits offered by this job

401k
100% employer paid health benefits
Profit sharing

Job summary

Aechelon Technology is seeking a Senior 3D Graphics Software Engineer to design and build and deliver a next-generation real-time rendering engine and associated content tools. You will work on integrating the art path with the shader system to push realism and performance to the next level.

You will lead a small team, ensure on-time delivery, and apply deep expertise in C/C++, OpenGL/Vulkan, and modern graphics APIs across multiple platforms.

Qualifications

  • 5+ years of experience in design and architecture of 3D real time graphics applications.
  • Experience with OpenGL, Vulkan or Direct3D dev, including real-time engines and graphics tools.
  • Experience with rendering engines and scene graphs such as OpenSceneGraph, Unreal, Unity, or Source.
  • Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute.
  • Experience with next-generation graphics APIs such as Vulkan or DirectX 12.

Responsibilities

  • Design and develop the next generation of real-time graphics rendering engine and content creation tools.
  • Enhance the art path and integrate it with the shader engine for realism and performance.
  • Lead a team of peers to ship exceptional products within delivery deadlines.

Skills

Analytical skills
Problem-solving
Team leadership
C/C++ programming
OpenGL
Vulkan
Direct3D
GPU computing (OpenCL/CUDA)
Real-time graphics
Export controls

Education

Bachelor's degree in Engineering or Computer Science

Tools

OpenGL
Vulkan
Direct3D
Unreal
Unity
OpenSceneGraph
Intrinsic Alchemy
CUDA
OpenCL
DirectX 12
Perforce
Git

Job description

  • The Senior 3D Graphics Software Engineer will play a key role in the small core software team, responsible for designing and developing the next generation of our real-time graphics rendering engine and content creation tools
  • They will enhance our art path and integrate it with our shader engine to achieve the next level of realism and performance
Benefits
  • 401k
  • 100% employer paid health benefits
  • Company performance-based profit sharing
  • Strong analytical and problem-solving skills
  • Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
  • Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
  • In-depth knowledge of and experience programming in C and C++ languages
  • Ability to work with export-controlled technology
  • 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment or visual simulation industries
  • Passion for real time computer graphics and solid software engineering principles
  • BS in Engineering, Computer Science or similar technical field
  • Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
  • Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
  • Experience with next-generation graphics APIs such as Vulkan or DirectX 12
  • Experience with multi-processing real time systems
  • Experience developing image processing software
  • Experience with defect tracking systems such as Bugzilla or Jira
  • Experience with Configuration Management (CM) systems such as Perforce or Git
  • Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
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