Senior Graphics Engineer V

Crystal Equation Corporation

California (MO)

Hybrid

USD 120,000 - 127,000

Full time

3 days ago
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Job summary

Crystal Equation Corporation seeks a Senior Graphics Engineer V for remote work to advance a high-performance rendering engine used in cutting-edge research experiences. You’ll drive features, optimize Vulkan-based pipelines, and push HDR rendering while collaborating with researchers and engineers across the lab and company.

You will profile GPU/CPU performance, implement deferred shading, ray tracing, and cross-platform tooling, and write thorough documentation for reproducible results.

Qualifications

  • Strong C++ programming skills and modern Vulkan experience.
  • Hands-on desktop graphics development experience.
  • Solid understanding of real-time rendering, graphics pipeline and GPU architecture.
  • Experience profiling and optimizing graphics performance on GPU and CPU.
  • Familiarity with Git or Mercurial version control.
  • Excellent communication and attention to detail.
  • Bachelor's or Master's degree in CS/SE or related field, or equivalent practical experience.

Responsibilities

  • Develop and optimize features in a modern Vulkan rendering engine.
  • Profile and improve GPU/CPU performance across the rendering pipeline.
  • Implement advanced rendering techniques like deferred shading, ray tracing, and HDR.
  • Push display quality with high refresh-rate, HDR color accuracy.
  • Integrate engine with lab and company research systems.
  • Triage, fix bugs across rendering stack and experiences built with it.
  • Contribute to tooling, build health, and cross-platform support (Linux, Windows, Mac).
  • Write documentation and prepare components for potential external release.

Skills

C++
Vulkan
Desktop graphics
Real-time rendering
Performance profiling
Git Mercurial
Communication skills
CS/related degree or equiv

Education

Bachelor's or Master's in CS/EE or related field

Job description

Senior Graphics Engineer V Remote

We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within our Codec Avatars lab. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Responsibilities
  • Develop and optimize features in a modern, low-level Vulkan rendering engine
  • Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
  • Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
  • Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
  • Integrate the engine with research and adjacent systems from across the lab and company
  • Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
  • Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
  • Write documentation and help prepare components for potential external release
Requirements
  • Strong programming skills in C++
  • Substantial, hands-on experience with modern Vulkan development
  • Experience with desktop graphics development
  • Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture
  • Experience profiling and optimizing graphics performance on both GPU and CPU
  • Experience with version control systems such as Git or Mercurial
  • Excellent communication skills and strong attention to detail
  • Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience
Preferred Skills
  • Game engine development experience
  • Experience with neural rendering, radiance fields, or Gaussian splatting
  • Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR
  • Experience working with modern AI tooling (strongly preferred)
  • Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)
  • Experience with desktop VR development using OpenXR (strongly preferred)
  • Experience with additional graphics APIs such as OpenGL, D3D12, or with mobile graphics development, particularly Android
  • Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies
  • Experience developing netcode for real-time or networked applications
  • Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11
  • Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH
  • Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
Pay Range

Pay range is $87 - $92 per hour with full benefits available, including paid time off, medical/dental/vision/life insurance, 401K, parental leave, and more. Our compensation reflects the cost of labor across several US geographic markets. Pay is based on several factors including market location and may vary depending on job-related knowledge, skills, and experience.

Company Culture

THE PROMISES WE MAKE: At Crystal Equation, we empower people and advance technology initiatives by building trust. We will serve to empower you along the way and provide the path for your professional journey.

For more information regarding our Privacy Policy, please visit crystalequation.com/privacy.

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