Senior Graphics Engineer — Remote (US/Canada)

Doist

United States

Remote

USD 150,000 - 220,000

Full time

14 days+
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Benefits offered by this job

Paid Time Off
Medical insurance
Dental insurance
Vision coverage
Pet Insurance
Compassionate leave
Wellness stipend
Work from home stipend
401K with company match
Headspace and EAP
Discount portal
Grow Together diversity initiatives
Professional development support

Job summary

Doist is seeking a Senior Graphics Engineer to join our engine team, delivering high-performance rendering on multiple platforms. You will collaborate with engineers, artists and designers to push the limits of real-time graphics on devices from mobile to desktop.

You’ll design and optimize C++ systems, implement rendering features, profile GPU/CPU performance, and mentor teammates while staying current with Vulkan/Metal and platform trends.

Qualifications

  • Expert-level C++ development with focus on performance tuning and multi-threading.
  • Shipped large-scale 3D games across multiple platforms using modern rendering pipelines.
  • Experience with game engines and art/content pipelines; Vulkan/Metal knowledge.

Responsibilities

  • Develop high-performance C++ systems for the proprietary engine focusing on real-time rendering and scalability.
  • Design and maintain rendering features, core engine components, tools, and graphics pipelines.
  • Profile and optimize GPU/CPU performance across devices, with mobile emphasis.
  • Write clean, documented code and mentor teammates with best practices.
  • Stay up-to-date with graphics and platform trends.

Skills

C++ development
Performance tuning
Multithreading
Shipped large-scale 3D games
Game engines
Graphics APIs knowledge (Vulkan/Metal)

Tools

Vulkan
Metal
GPU profiling tools
Shaders

Job description

Doist is seeking a Senior Graphics Engineer to join our engine team, delivering high-performance rendering on multiple platforms. You will collaborate with engineers, artists and designers to push the limits of real-time graphics on devices from mobile to desktop.

You’ll design and optimize C++ systems, implement rendering features, profile GPU/CPU performance, and mentor teammates while staying current with Vulkan/Metal and platform trends.

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