Senior Rendering Engineer - Real-Time Cinematic Graphics

AGBO

Raleigh (NC)

On-site

USD 150,000 - 190,000

Full time

14 days+
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Job summary

AGBO is seeking a Senior Rendering Engineer to push cinematic visuals into real-time experiences. You’ll shape the rendering pipeline from architecture to implementation, collaborating with world-class creators to balance visual fidelity and performance across platforms.

This role demands deep expertise in modern graphics APIs and engine-level programming. You’ll lead material workflows, lighting standards, and asset pipelines while researching and prototyping advanced techniques such as global

Qualifications

  • 7+ years in real-time rendering engineering with shipped titles or interactive experiences.
  • Own rendering architecture end-to-end and defend foundation decisions.
  • Deep expertise in Vulkan, DirectX 12, Metal, or OpenGL with UE5 experience.
  • Mastery of C++ and shader languages with production-grade rendering code.
  • Experience with PBR, deferred rendering, TAA, screen-space effects, or ray tracing.
  • Strong communication to translate technical concepts for non-engineers.

Responsibilities

  • Own rendering pipeline architecture and set visual/performant tradeoffs.
  • Lead advanced rendering techniques like GI, ray tracing, post-processing.
  • Define material workflows, lighting standards, and asset pipelines.
  • Architect and optimize rendering systems across platforms.
  • Contribute to engine tooling and editor workflows for artists.
  • Collaborate with cross-functional leads to align priorities.

Skills

Real-time rendering
Rendering architecture
Graphics APIs
C++
Shader languages
Unreal Engine 5

Job description

AGBO is seeking a Senior Rendering Engineer to push cinematic visuals into real-time experiences. You’ll shape the rendering pipeline from architecture to implementation, collaborating with world-class creators to balance visual fidelity and performance across platforms.

This role demands deep expertise in modern graphics APIs and engine-level programming. You’ll lead material workflows, lighting standards, and asset pipelines while researching and prototyping advanced techniques such as global

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