Senior Engineer, Graphics - Unannounced Project

Scopely

United States

Hybrid

USD 101,000 - 134,000

Full time

2 days ago
Be an early applicant
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Scopely is seeking a Senior Graphics Engineer to advance real-time rendering on mobile across Android and iOS, with hybrid/remote options for Ireland, UK, Spain or Portugal. You will push visuals and performance across a wide range of devices, collaborating with engineers and artists to deliver high-quality, scalable graphics.

You will implement Vulkan/Metal pipelines, shader work, and GPU-friendly techniques such as clustered lighting, TAA, and efficient culling, while profiling and optimizing

Qualifications

  • Strong rendering expertise for real-time visuals on mobile devices (Android/iOS).
  • Experience with Vulkan on Android and Metal on iOS.

Responsibilities

  • Develop and optimize real-time rendering on mobile (Vulkan/Metal).
  • Implement clustered/meshlet-based geometry, GPU-driven visibility and LOD.
  • Integrate modern rendering techniques: clustered lighting, TAA, TSR.
  • Assist in real-time global illumination across device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and identify bottlenecks with profiling tools.
  • Collaborate with engine/content teams to meet visuals and performance goals.

Skills

Real-time rendering
Shader programming
Performance optimization
Cross-platform graphics
Team collaboration

Tools

Vulkan
Metal
HLSL/GLSL/MSL
RenderDoc
Perfetto
Xcode GPU Debugger

Job description

We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do
  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across pl
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Mobile Real-Time Graphics Engineer (Remote)
Senior Mobile Real-Time Graphics Engineer (Remote)

Scopely • United States

Hybrid
USD 101,000 - 134,000
Senior/Principal Graphics Engineer
Senior/Principal Graphics Engineer

Healy World • United States

On-site
USD 150,000 - 220,000
Paid Time Off
Holidays and Winter Break
Medical, dental, and vision coverage
+6
Senior Graphics Engineer - Real-Time Rendering (Remote)
Senior Graphics Engineer - Real-Time Rendering (Remote)

Healy World • United States

On-site
USD 150,000 - 220,000
Paid Time Off
Holidays and Winter Break
Medical, dental, and vision coverage
+6
Senior Graphics Engineer - Remote C++ Rendering Expert
Senior Graphics Engineer - Remote C++ Rendering Expert

thatgamecompany • Los Angeles (CA)

On-site
USD 150,000 - 220,000
Paid Time Off
Medical, dental, and vision coverage
401K with company match
+3
Remote Senior Graphics Engineer - Unreal Rendering
Remote Senior Graphics Engineer - Unreal Rendering

Netflix • Honolulu (HI)

Remote
USD 27,552 - 41,328
Remote work from anywhere
Netflix benefits
No crunch policy
+1
Remote Senior Graphics Engineer: Rendering Optimization Lead
Remote Senior Graphics Engineer: Rendering Optimization Lead

Netflix • Carson City (NV)

On-site
USD 27,552 - 41,328
Remote work enabled
Flexible schedule
Competitive benefits
Senior Graphics & Rendering Architect — Hybrid/Remote
Senior Graphics & Rendering Architect — Hybrid/Remote

Adapt Talent • United States

Hybrid
USD 300,000 - 350,000
Remote Graphics Engineer — Real-Time Rendering Pro
Remote Graphics Engineer — Real-Time Rendering Pro

BairesDev • Peru (IL)

On-site
USD 100,000 - 150,000
Remote work
USD payments or local currency
Hardware provided
+4
Senior Rendering Engine Software Engineer
Senior Rendering Engine Software Engineer

Apple • Seattle (WA)

On-site
USD 120,000 - 160,000
Senior Rendering Engine Software Engineer
Senior Rendering Engine Software Engineer

Apple • Cupertino (CA)

On-site
USD 120,000 - 160,000