Senior Graphics & Rendering Architect — Hybrid/Remote

Adapt Talent

United States

Hybrid

USD 300,000 - 350,000

Full time

14 days+

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Job summary

Adapt Talent is seeking a Senior Graphics & Rendering Architect for an on-site/hybrid/remote role in the United States. You will drive the architecture of the graphics engine, optimizing for diverse hardware, performance, and flexibility.

Collaborate with AI researchers, software engineers, and hardware teams to implement advanced rendering techniques, shaders, and physically based rendering across WebGL/WebGPU, Vulkan, DX12, Metal, and OpenGL.

Qualifications

  • Advanced degree in CS/CG or related field and 8+ years of render/engine development.
  • Deep understanding of modern 3D engine structures and physics.
  • Expertise in low-level graphics APIs and real-time rendering.

Responsibilities

  • Lead the design of our graphics engine for diverse hardware configurations.
  • Collaborate with AI researchers, software and hardware engineers to integrate graphics/AI tech.
  • Develop shaders for realistic materials with high-performance, physically based rendering.

Skills

Graphics engine architecture
Shader programming
Real-time rendering
C++/JavaScript/TypeScript

Education

Bachelor's/Master/PhD in CS/CG or related

Tools

WebGL/WebGPU
Vulkan
DX12
Metal
OpenGL
ThreeJS/BabylonJS

Job description

Adapt Talent is seeking a Senior Graphics & Rendering Architect for an on-site/hybrid/remote role in the United States. You will drive the architecture of the graphics engine, optimizing for diverse hardware, performance, and flexibility.

Collaborate with AI researchers, software engineers, and hardware teams to implement advanced rendering techniques, shaders, and physically based rendering across WebGL/WebGPU, Vulkan, DX12, Metal, and OpenGL.

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