Senior Gameplay Engineer – Game Modes (Remote, Unreal5)

Team LFG

United States

Remote

USD 160,000 - 240,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
Matching 401(k)
Paid time off
Wellness program
Sony employee discounts
Bonus potential

Job summary

Sony Interactive Entertainment's teamLFG is seeking a Senior Gameplay Engineer – Game Modes to own and implement mode systems on an unannounced project from pre-production through release. You will work with designers and artists across gameplay subsystems to turn creative ideas into a playable, scalable experience.

The role emphasizes C++ development in Unreal5, collaboration with content creators, and building designer- and artist-facing tools.

Qualifications

  • Proficiency in C++ for gameplay programming.
  • Experience with Unreal Engine and the editor workflow.
  • Ability to design and implement gameplay systems used by designers and artists.

Responsibilities

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal5 with minimal oversight.
  • Provide technical guidance to teammates on how to build code and content to work with the simulation and network model.
  • Collaborate daily with content creators and engine team to define and develop blocks used by the content team to build the game.

Skills

C++
Unreal Engine
Gameplay systems
Collaboration
Communication

Job description

Sony Interactive Entertainment's teamLFG is seeking a Senior Gameplay Engineer – Game Modes to own and implement mode systems on an unannounced project from pre-production through release. You will work with designers and artists across gameplay subsystems to turn creative ideas into a playable, scalable experience.

The role emphasizes C++ development in Unreal5, collaboration with content creators, and building designer- and artist-facing tools.

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