Senior Gameplay Designer - Open-World RPG (Remote)

Sentient

Boston (MA)

Remote

USD 112,000 - 185,000

Full time

7 days ago
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Benefits offered by this job

Medical healthcare (dental, vision, &
Mental health support
Vacation days: 26 vacation, 10 sick, 0
401(k) with employer matching
Flexible working hours
Dog-friendly office

Job summary

CD PROJEKT RED is seeking a Senior Gameplay Designer to design, implement, and iterate on core gameplay systems for Cyberpunk 2. The role can be performed onsite in Boston, MA, with relocation support, or fully remote from the US (certain states) or Canada.

Responsibilities include proposing innovative designs, prototyping and balancing gameplay, and collaborating across disciplines while staying current with industry trends. A strong design voice and player-first mindset are essential.

Qualifications

  • 5+ years of professional experience in the AAA game industry in a game design role.
  • Proven success creating compelling and innovative gameplay mechanics.
  • Experience developing shooters, open world, roleplaying and/or action games.
  • Ability to adapt to changing priorities and evolving project needs, willingness to experiment, and a commitment to high-quality work.
  • A positive and collaborative approach that contributes to a friendly and supportive team environment.

Responsibilities

  • Proposing innovative and engaging designs, fulfilling in the game direction.
  • Analyzing, pitching, prototyping, developing, and balancing moment-to-moment gameplay, abilities, and mechanics.
  • Collaborating and producing in a cross-discipline environment while building and refining designs over time using internal/external feedback.
  • Remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.

Skills

AAA game industry
Senior Gameplay Designer
Shooter/open world/RPG
Adaptability
Collaborative teamwork

Tools

Unreal Engine 4/5

Job description

CD PROJEKT RED is seeking a Senior Gameplay Designer to design, implement, and iterate on core gameplay systems for Cyberpunk 2. The role can be performed onsite in Boston, MA, with relocation support, or fully remote from the US (certain states) or Canada.

Responsibilities include proposing innovative designs, prototyping and balancing gameplay, and collaborating across disciplines while staying current with industry trends. A strong design voice and player-first mindset are essential.

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