Senior Networking Engineer, Game Engine — Multiplayer at Scale

Electronic Arts (EA)

Redwood City (CA)

Hybrid

USD 165,000 - 256,000

Full time

6 days ago
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Benefits offered by this job

Paid time off
Health insurance
401(k) plan
Bonus eligibility

Job summary

Electronic Arts is seeking a Senior Software Engineer to help shape the engine with scalable networking and multiplayer features. You will work across research and production to bring new technologies into a world-class engine used by millions of players.

The role is hybrid, onsite three days a week, in Redwood City, Montreal, or Vancouver. You will report to the Director of Engineering and collaborate with Research Scientists and Engineers to translate creative ideas into production-ready

Qualifications

  • 8+ years of professional software engineering experience
  • Experience with large C++ codebases
  • Experience implementing gameplay networking features
  • Proficiency across engine development domains (gameplay, simulation, systems, pipelines, performance)
  • Experience navigating large codebases and becoming productive quickly in tools, pipelines, or runtime systems
  • Experience collaborating to translate research goals into production-ready features
  • Experience contributing to engine architecture or developer-facing platforms
  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab)

Responsibilities

  • Build upon and extend the low-level networking layer of the engine
  • Design, implement, and instrument networking features to support multiplayer at scale
  • Partner with engine developers to ensure gameplay features have full multiplayer support
  • Define patterns and best practices for multiplayer-ready code
  • Contribute across engine domains, including tools, data pipelines, and runtime systems

Skills

C++
Networking
Engine development
AAA engines
Large codebases
Gameplay engineering
Collaboration
CI/CD

Job description

Electronic Arts is seeking a Senior Software Engineer to help shape the engine with scalable networking and multiplayer features. You will work across research and production to bring new technologies into a world-class engine used by millions of players.

The role is hybrid, onsite three days a week, in Redwood City, Montreal, or Vancouver. You will report to the Director of Engineering and collaborate with Research Scientists and Engineers to translate creative ideas into production-ready

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