Senior Animator — Hybrid, High-Impact Gameplay

Electronic Arts

Redwood City (CA)

Hybrid

USD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Hybrid work model

Job summary

Electronic Arts seeks a Senior Animator to lead gameplay animation across locomotion, combat, and character performance within a hybrid Redwood City environment. You will mentor teams, shape animation standards, and collaborate with Art Direction to ensure a cohesive visual experience.

Ideal candidates bring 8+ years in AAA games, a strong reel, and proficiency in Maya/Blender/ZBrush, Substances, and Unreal/Unity engines. This role offers cross-location work with Montreal or Vancouver options.

Qualifications

  • Demonstrated experience in AAA game development with 8+ years of professional animation experience and shipped console or PC titles.
  • Strong demo reel showing high-quality gameplay animation, locomotion, combat, reactions, and character performance.
  • Experience with standard tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.
  • Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.
  • Experience mentoring animators, leading animation reviews, and providing craft direction is expected; experience managing small internal or external animation teams is a strong plus.
  • Expert understanding of animation fundamentals including posing, timing, spacing, weight, impact, and motion clarity.
  • Strong experience implementing animation directly in a real-time game engine, including state machines, blending, motion matching, IK, or comparable runtime systems.
  • Strong understanding of how animation supports gameplay responsiveness, readability, camera, controls, and player feedback.
  • Experience adapting animation across different game genres, including action-focused experiences, character types, camera perspectives, and gameplay needs.

Responsibilities

  • Create high-quality gameplay animation across locomotion, traversal, combat, reactions, interactions, and character performance.
  • Establish the animation quality bar, movement principles, and production standards, while providing mentorship, feedback, and craft direction as the discipline grows.
  • Partner closely with Art Direction and Design to define posing, timing, weight, impact, responsiveness, and gameplay readability.
  • Support playable demos and vertical slices by taking animation from early exploration through polished in-engine implementation.
  • Collaborate with Technical Animation and Engineering on runtime animation systems, state machines, blending, procedural solutions, and scalable workflows.
  • Help define the project's animation style and motion language, ensuring character movement and interaction feel cohesive with the overall visual direction, character personality, and gameplay goals.
  • Lead animation reviews across internal and external production, ensuring work consistently meets the established creative and technical quality bar.

Skills

AAA game development
Demo reel
Maya/Blender/ZBrush
Substance 3D/Marvelous Designer
Unreal/Unity/Frostbite
Mentoring
Animation fundamentals
Runtime animation systems
Gameplay responsiveness

Tools

Maya
Blender
ZBrush
Substance 3D
Marvelous Designer

Job description

Electronic Arts seeks a Senior Animator to lead gameplay animation across locomotion, combat, and character performance within a hybrid Redwood City environment. You will mentor teams, shape animation standards, and collaborate with Art Direction to ensure a cohesive visual experience.

Ideal candidates bring 8+ years in AAA games, a strong reel, and proficiency in Maya/Blender/ZBrush, Substances, and Unreal/Unity engines. This role offers cross-location work with Montreal or Vancouver options.

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