Senior Environment Artist

Half Mermaid Productions

New York (NY)

Remote

USD 85,000 - 120,000

Full time

2 days ago
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Job summary

Half Mermaid Productions is seeking a senior environment artist to join our exciting project, a third-person horror title with experimental narrative. You will shape the game world, collaborating with a lean team to maintain a high-quality, immersive environment.

This is a full-time contractor role on a remote team, with potential travel to New York City and preference for European time zones. You should have shipped Unreal titles and strong knowledge of environment storytelling, with the

Qualifications

  • Experience designing environments for narrative-driven games.
  • Strong communication and collaboration across remote teams.
  • Proficient in English (written and spoken).
  • Experience optimizing assets for console/PC targets.

Responsibilities

  • Collaborate with Lead Artist and Creative Director to build a rich, immersive world.
  • Coordinate with Code, Level Design, and Animation to meet technical requirements.
  • Source and organize reference material for assets.
  • Create modular, high-quality game-ready assets from concepts or references.
  • Ensure assets are optimized for target platforms.

Skills

Narrative environment design
Remote collaboration
English proficiency
Asset optimization

Tools

Maya
Zbrush
Substance Painter
Photoshop
Unreal Engine (UE5)

Job description

We are looking for an experienced and talented senior environment artist to join the development effort on our exciting new game “Project D.”

The project is a third person horror game with experimental narrative, a return to the genre that Sam previously explored with Silent Hill: Shattered Memorie s. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. You will be joining the project during early development and setting the tone to establish the game's world.

This is a full-time contractor position on a remote team. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required. Because of the collaboration with our Art team, European time zones are preferred.

Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.

Please email jobs@halfmermaid.co.

Responsibilities:
  • Working closely with the Lead Artist and Creative Director to create a complex, rich and immersive world
  • Working closely with other departments (Code, Level Design, Animation) to ensure that all technical requirements of the game are adhered to
  • Sourcing and organising appropriate reference material
  • Working from concept art and/or reference to create both unique and modular high quality game-ready 3d assets
  • Ensure assets are appropriately optimised for the target platforms
  • Working with external partners as well as our internal team to help mentor and ensure a consistent style and quality is maintained
  • Troubleshooting and problem-solving when required
Required Skills:
  • A love of narrative-based games and a passion for environmental storytelling!
  • Remote work requires a proactive attitude, a high level of self‑motivation, great communication skills and the ability to self‑organise
  • Previous experience in a professional game development environment, with at least one shipped Unreal product
  • A high level of written and spoken English.
  • 3d modelling and texturing (realistic assets only)
  • Modular asset construction and world‑building
  • Good understanding of colour and composition
  • Strong lighting skills, especially with Lumen
  • Examples of your workflow stages from start to finish
  • Expert proficiency in:
    • Maya
    • Zbrush
    • Substance Painter
    • Photoshop
    • Unreal Engine, with a good technical understanding of current UE 5 tech such as Nanite, Lumen and PCG
Nice-to-Have Skills:
  • Good understanding of current production processes
  • Some knowledge of Substance Designer
  • Traditional Art/Graphic Design abilities
  • Good understanding of material creation and editing
  • Knowledge of additional techniques, such as photogrammetry
  • Experience of working with external partners

We are required by law to provide equal employment opportunity to qualified people with disabilities. We are also required to measure our progress toward having at least 7% of our workforce be individuals with disabilities. To do this, we must ask applicants and employees if they have a disability or have ever had a disability. Because a person may become disabled at any time, we ask all of our employees to update their information at least every five years.
Identifying yourself as an individual with a disability is voluntary, and we hope that you will choose to do so. Your answer will be maintained confidentially and not be seen by selecting officials or anyone else involved in making personnel decisions. Completing the form will not negatively impact you in any way, regardless of whether you have self-identified in the past. For more information about this form or the equal employment obligations of federal contractors under Section 503 of the Rehabilitation Act, visit the U.S. Department of Labor’s Office of Federal Contract Compliance Programs (OFCCP) website at www.dol.gov/ofccp.

Yes, I Have A Disability, Or Have A History/Record Of Having A Disability No, I Don’t Have A Disability, Or A History/Record Of Having A Disability I Don’t Wish To Answer

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