Senior 3D Gameplay Artist — Own Prototypes & FX

Homa

United States

Remote

USD 110,000 - 150,000

Full time

6 days ago
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Benefits offered by this job

Insurance
Meal vouchers
Public transport
Gym memberships
WeWork access
Home office setup

Job summary

Homa is seeking a Senior 3D Gameplay Artist to own end-to-end gameplay objects for All in Hole. You will take mechanics from rough greybox to shipped builds, collaborating with designers and art direction in a lean team that values ownership and speed.

You should bring a strong background in 3D asset creation for core gameplay, Unity-based iteration, and a passion for dynamic VFX and game feel. Remote-friendly, with global collaboration across time zones.

Qualifications

  • Experience building 3D assets for core gameplay in games.
  • Ability to prototype quickly from rough ideas to playable blocks.
  • Strong sense of timing, weight, and anticipation in animation.
  • Familiar with integrating art with gameplay systems and tools.

Responsibilities

  • Prototype mechanics with design and block out 3D concepts.
  • Model, animate, and add VFX to objects for believable gameplay.
  • Implement and iterate in Unity with prefabs and colliders.
  • Collaborate with designers and engineers to ship builds.
  • Leverage AI tools to accelerate art pipelines and iterations.

Skills

Gameplay brain
3D animation
VFX skills
Game feel
Pipeline versatility
Hands-on intuition
Clear communication

Tools

Unity
AI tools

Job description

Homa is seeking a Senior 3D Gameplay Artist to own end-to-end gameplay objects for All in Hole. You will take mechanics from rough greybox to shipped builds, collaborating with designers and art direction in a lean team that values ownership and speed.

You should bring a strong background in 3D asset creation for core gameplay, Unity-based iteration, and a passion for dynamic VFX and game feel. Remote-friendly, with global collaboration across time zones.

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