Remote Senior Level Designer — AI-Powered RPG

Homa

United States

Remote

USD 70,000 - 110,000

Full time

7 days ago
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Benefits offered by this job

Insurance
Meal vouchers
Public transport
Gym membership
Paris HQ access
WeWork access across Europe
Home office setup allowance

Job summary

Homa is seeking a Level Designer to own the player experience for a hybrid casual RPG. You will design, build, and balance levels in Unity, leveraging an AI-powered pipeline to scale content and iterate based on player data.

You will set roadmaps, ship levels, and collaborate with a small AI-native team. The role emphasizes autonomy, pragmatic problem-solving, and delivering fun, replayable levels.

Qualifications

  • Years of level design experience with shipped levels in hybrid casual, RPG or combat games.
  • Strong balancing skills with health, damage, and stats math.
  • Fluency in Unity; build and iterate levels in the engine.
  • Ability to write clear, detailed specs for developers.

Responsibilities

  • Build, design, and tune levels in Unity (layouts, encounters, pacing, difficulty).
  • Scale content by combining AI pipeline with design judgment.
  • Balance health, damage, and stats before ships.
  • Polish existing levels to final quality and feel.
  • Own the level design roadmap and make design calls.
  • Write clear, detailed specs for developers.
  • Learn from players via playtests and data.
  • Leverage AI daily to generate layouts and balance.

Skills

Level design
Balancing
Unity
AI-enabled design
Design specs
Data-driven tuning
Game feel
Autonomy

Tools

Unity
AI tools

Job description

Homa is seeking a Level Designer to own the player experience for a hybrid casual RPG. You will design, build, and balance levels in Unity, leveraging an AI-powered pipeline to scale content and iterate based on player data.

You will set roadmaps, ship levels, and collaborate with a small AI-native team. The role emphasizes autonomy, pragmatic problem-solving, and delivering fun, replayable levels.

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