AI-Powered Level Designer — Remote

Homa

United States

Remote

USD 100,000 - 140,000

Full time

2 days ago
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Benefits offered by this job

Insurance
Meal vouchers
Public transport
Gym memberships
Home office setup allowance

Job summary

Homa is seeking a senior Level Designer to own the player experience in our hybrid casual RPG. You will lead the level design roadmap, build and tune levels in Unity, and scale content by leveraging an AI pipeline alongside your design judgment.

You will balance health, damage, and stats to ensure engaging, repeatable gameplay and iterate quickly based on playtest data. You will collaborate with a global, AI-native game team, drive clear specs for developers, and push for tight, enjoyable pacing

Qualifications

  • Years of level design experience with shipped levels on a hybrid casual, RPG or combat-based game.
  • Hands-on balancing skills with stats, health and damage maths, and spreadsheets.
  • Fluency in Unity: you build and iterate levels in the engine yourself.
  • A strong sense of game feel: you know when a level is fun, and you can explain why.
  • AI is already part of how you work every day. You've used it to automate, speed up, or rethink.
  • The autonomy to build your own roadmap and make design decisions.
  • A data-driven approach to level tuning.
  • Feature design experience alongside level design.

Responsibilities

  • Define and execute the level design roadmap.
  • Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty.
  • Scale content by combining our AI pipeline with your design judgment.
  • Balance health, damage, and stats before shipping.
  • Write clear, detailed specs that developers can implement as written.
  • Learn from playtests and player data to see what works and iterate quickly.
  • Own the level design area: drive outcomes and assess fit with the game.

Skills

Level design
Balancing
Unity
Game feel
AI usage
Roadmap ownership

Job description

Homa is seeking a senior Level Designer to own the player experience in our hybrid casual RPG. You will lead the level design roadmap, build and tune levels in Unity, and scale content by leveraging an AI pipeline alongside your design judgment.

You will balance health, damage, and stats to ensure engaging, repeatable gameplay and iterate quickly based on playtest data. You will collaborate with a global, AI-native game team, drive clear specs for developers, and push for tight, enjoyable pacing

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