Senior 3D Generalist & Technical Artist (Remote)

Jam City

San Francisco (CA)

Remote

USD 75,000 - 120,000

Full time

14 days+

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Benefits offered by this job

Unlimited Vacation & Sick Days
Medical, Dental & Vision cover
Life Insurance & 401k
Wellness Programs
Parental Leave
Happy Hours
Company Events

Job summary

Jam City is seeking a Principal 3D Generalist to work on a brand new game in the Narrative Game division. You are a versatile artist with a strong technical background, able to provide solutions beyond a typical artist's scope and guide assets to full completion.

You must provide a portfolio link during application and collaborate across art, engineering, and design. You will create 3D characters, props and environments, light scenes, build shaders in Unity and Maya, and help establish pipelines

Qualifications

  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging, skinning and shader development experience.
  • Must have worked on at least two 3D games from conception to completion, one on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Excellent knowledge of Unity.
  • Experience with ZBrush.
  • Familiar with Substance Painter and Designer.
  • Excellent lighting with real-time lighting and light baking expertise.
  • Broad ability across Environment and Character art processes.
  • Good understanding of human and animal anatomy.
  • Strong composition, color, value and form as they relate to gameplay visuals.
  • Understand 3D pipeline and collaborate with engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Be comfortable working on-site 5x week.

Responsibilities

  • Create beautiful and efficient 3D characters, props and environments.
  • Light environment scenes, both real time and pre-baked.
  • Create shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and asset types.
  • Write comprehensive documentation on best practices.
  • Work closely with the 3D Art Director daily.
  • Collaborate with Tech Art and Engineering on implementation ideas.
  • Troubleshoot visual issues in Maya and Unity.
  • Attend occasional in-person meetings when required.

Skills

3D game experience
Unity
Maya
ZBrush
Substance Painter/Designer
Shader development
Lighting
Art pipeline understanding
Portfolio required

Education

Art Degree or equivalent

Tools

Maya
Unity
Adobe Creative Suite
ZBrush
Substance Painter/Designer

Job description

Jam City is seeking a Principal 3D Generalist to work on a brand new game in the Narrative Game division. You are a versatile artist with a strong technical background, able to provide solutions beyond a typical artist's scope and guide assets to full completion.

You must provide a portfolio link during application and collaborate across art, engineering, and design. You will create 3D characters, props and environments, light scenes, build shaders in Unity and Maya, and help establish pipelines

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