Remote Sound Designer for Unity RPG — Adaptive Audio

Cinnamon

Columbus (OH)

Hybrid

USD 80,000 - 120,000

Full time

11 days ago
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Benefits offered by this job

MOVE AI markerless motion capture
Z CAM E2-M4 camera capture system
Remote-first for 3–6 months

Job summary

Makeshift Software Inc. is seeking a seasoned Sound Designer to own all aspects of sound for Hexborn, from combat audio to atmospheric Foley. You’ll implement adaptive audio in Unity using Sonity, crafting layered, responsive soundscapes for big raids and dense environments.

Remote-first for 3–6 months, then transitioning to a hybrid on-site setup. A strong reel showing combat, environment, and ambient sound design is required, along with independent work in a fast-moving studio.

Qualifications

  • Proven professional experience in game sound design.
  • Hands-on experience with Sonity or comparable adaptive/interactive audio middleware (Wwise, FMOD).
  • Expertise in sound synthesis, for building custom and layered SFX rather than relying solely on library assets.
  • Expertise in foley, with hands-on recording and editing practical sound sources.
  • Strong technical understanding of implementing audio inside Unity.
  • A portfolio or reel demonstrating combat, environmental, and ambient sound design.
  • Experience designing audio that scales well in busy, high-entity-count scenes (combat encounters, raids).
  • Comfort working independently in a small, fast-moving team where you'll own your domain end-to-end.

Responsibilities

  • Design and implement sound effects for combat, spells, VFX, and enemy behavior — using synthesis and foley recording to build original, layered sounds rather than relying solely on stock libraries.
  • Build environmental and ambient soundscapes for dungeons, ruins, and Blight-corrupted environments.
  • Implement adaptive, dynamic audio using Sonity within Unity.
  • Design combat audio that scales cleanly across large raid encounters with many simultaneous sound sources.
  • Collaborate closely with combat designers, VFX artists, and animators to ensure audio, visuals, and feedback land together.
  • Maintain and organize our sound asset library and implementation standards as the game's scope grows.
  • Work within our broader workflow tooling: see our tools list.

Skills

Game sound design
Sonity
Unity
Wwise/FMOD
Sound synthesis
Foley recording
Audio implementation

Tools

Sonity
Wwise
FMOD
Unity

Job description

Makeshift Software Inc. is seeking a seasoned Sound Designer to own all aspects of sound for Hexborn, from combat audio to atmospheric Foley. You’ll implement adaptive audio in Unity using Sonity, crafting layered, responsive soundscapes for big raids and dense environments.

Remote-first for 3–6 months, then transitioning to a hybrid on-site setup. A strong reel showing combat, environment, and ambient sound design is required, along with independent work in a fast-moving studio.

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