Remote Senior 3D Texture Artist - Weapons & Props (Mobile)

HyperHug

United States

Remote

USD 60,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Competitive salary
Remote work format
Professional growth opportunities
Supportive and creative team culture

Job summary

HyperHug is seeking a skilled 3D texture artist to craft realistic weapon and prop textures for Oxide: Survival Island, our mobile multiplayer shooter. You will create high-quality textures, ensure clean UVs, and optimize materials for performance.

You will collaborate with the art lead and developers to maintain visual consistency, iterate on feedback in a fast-paced environment, and bring mobile-friendly textures to life across skins and assets.

Qualifications

  • 3+ years of experience in 3D art.
  • Solid understanding of realistic texturing (materials, roughness, dirt, wear).
  • Proficiency with Blender, Maya, or 3ds Max.
  • Basic knowledge of mobile platform optimization techniques.
  • Portfolio demonstrating prop and weapon texturing.
  • English B1+ level
  • Russian C1 level

Responsibilities

  • Create high-quality, realistic textures and skin variations for weapons and props.
  • Prepare and polish weapon and prop models for texturing with clean UVs.
  • Optimize textures and materials for mobile device performance.
  • Maintain visual consistency across all skins and materials in collaboration with the art lead.
  • Iterate on feedback quickly in a fast-paced production environment.
  • Collaborate with developers and technical artists for engine integration

Skills

3D art
Texture realism
Mobile optimization
Portfolio
English B1+
Russian C1

Tools

Substance Painter
Photoshop
Blender/Maya/Max
Unity

Job description

HyperHug is seeking a skilled 3D texture artist to craft realistic weapon and prop textures for Oxide: Survival Island, our mobile multiplayer shooter. You will create high-quality textures, ensure clean UVs, and optimize materials for performance.

You will collaborate with the art lead and developers to maintain visual consistency, iterate on feedback in a fast-paced environment, and bring mobile-friendly textures to life across skins and assets.

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