Unity Mobile Shader Artist & Tooling Specialist

Workingames

Dover (DE)

Teletrabalho

USD 90 000 - 130 000

Tempo integral

Há 13 dias

Uma candidatura completa num minuto

Currículo e carta de apresentação personalizados, prontos a enviar.

Ultrapassa os filtros ATS

Resumo da oferta

Hatsu Labs is seeking a skilled Technical Artist specializing in character shader development for Unity and mobile platforms. You will bridge art and engineering, creating, optimizing, and implementing shaders and material workflows within URP to support a wide range of mobile devices.

You will lead shader authoring, mobile performance tuning, and tool development to empower the art team while contributing to the game's overall visual style and efficiency on iOS and Android devices.

Qualificações

  • 5+ years in games as a Technical Artist.
  • Shipped or supported at least one Unity/mobile game in a technical art role.
  • Experience with hero character materials (hair, skin, eyes, fabrics).
  • Proficient in C# scripting for editor tools/extensions in Unity.
  • Knowledge of mobile GPU architectures and performance challenges.

Responsabilidades

  • Shader authoring and mobile optimization for URP in Unity.
  • Profile and optimize shader performance and memory on iOS/Android.
  • Create and maintain a library of master materials and shaders for mobile performance.
  • Develop editor tools and scripts to streamline art content pipelines.
  • Collaborate with artists to define the game's look within mobile constraints.

Conhecimentos

Shader development
Mobile optimization
C# scripting
Unity URP
Look development
Performance profiling

Ferramentas

Unity
Unity Profiler
Xcode Frame Capture
Android GPU Inspector
RenderDoc
Shader Graph

Descrição da oferta de emprego

Hatsu Labs is seeking a skilled Technical Artist specializing in character shader development for Unity and mobile platforms. You will bridge art and engineering, creating, optimizing, and implementing shaders and material workflows within URP to support a wide range of mobile devices.

You will lead shader authoring, mobile performance tuning, and tool development to empower the art team while contributing to the game's overall visual style and efficiency on iOS and Android devices.

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