Remote Rendering Engineer — Real-Time Graphics

BairesDev

United States

Remote

USD 120,000 - 170,000

Full time

4 hours ago
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Benefits offered by this job

Remote work
Competitive pay USD
Home hardware provided
Flexible hours
Paid parental leave
Global team

Job summary

BairesDev is seeking a Rendering Engineer to design and build high-performance graphics pipelines for real-time applications. You will push visual fidelity while keeping cross-hardware performance in mind, collaborating with a global team of engineers and artists.

You will apply your C++ expertise and shader skills (GLSL/HLSL/MSL) to optimize rendering, implement modern techniques, and help ship production-ready graphics features across diverse platforms. This role is fully remote.

Qualifications

  • 5+ years of professional software engineering focused on graphics rendering.
  • Strong experience building real-time graphics pipelines with C++.
  • Proficient in shader languages GLSL, HLSL, or MSL.
  • Hands-on with Vulkan, DirectX, Metal, or OpenGL.
  • Deep knowledge of GPU architecture and low-level optimization.
  • Excellent English communication skills.

Responsibilities

  • Design and maintain production-grade rendering systems and graphics pipelines.
  • Develop and optimize shaders and shading setups for high fidelity.
  • Leverage low-level graphics APIs to manage GPU resources and frame rates.
  • Collaborate with artists and developers to implement visuals.
  • Analyze performance and optimize for various hardware.
  • Stay ahead of graphics tech and industry standards.

Skills

Graphics rendering
C++
Shader languages
Vulkan
DirectX
Metal
OpenGL
GPU architecture
English

Tools

GLSL
HLSL
MSL

Job description

BairesDev is seeking a Rendering Engineer to design and build high-performance graphics pipelines for real-time applications. You will push visual fidelity while keeping cross-hardware performance in mind, collaborating with a global team of engineers and artists.

You will apply your C++ expertise and shader skills (GLSL/HLSL/MSL) to optimize rendering, implement modern techniques, and help ship production-ready graphics features across diverse platforms. This role is fully remote.

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