Senior Rendering Engineer – Real-Time AAA Graphics

Climax Studios

United States

À distance

USD 93 000 - 132 000

Plein temps

14 jours+

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Avantages offerts par ce poste

25 days holiday
Winter break
Volunteering days
Parental leave
L&D budget

Résumé du poste

Keywords Studios, The Multiplayer Group, seeks an experienced Rendering/Engine Engineer to transform artist visions into scalable, high‑performance rendering tech for PC, consoles and Mac. You will design and maintain backends, profile GPU/CPU bottlenecks, and advance GPU‑driven pipelines across multiple platforms.

The role emphasizes deep C++ proficiency, shader work (HLSL/MSL/GLSL), and hands-on work with DirectX 12, Vulkan or Metal, including Unreal source modifications and architecture

Qualifications

  • Extensive experience in rendering or engine engineering for high-performance AAA, film/VFX, XR or simulation projects.
  • Deep expertise in modern C++ and shader authoring with debugging (HLSL, MSL or GLSL).
  • Production shipping experience with Metal, DirectX 12, Vulkan or GNM/GNMX.
  • Strong understanding of rasterization, compute and hardware-accelerated ray tracing pipelines.
  • Fluent in modern rendering techniques (PBR, GI, AO, volumetrics, post-processing) and GPU-driven workflows.
  • Ability to navigate unfamiliar codebases and make sound architectural decisions independently.

Responsabilités

  • Turn the art team’s vision into shippable, scalable rendering technology.
  • Design, build and maintain high-performance rendering backends across PC, console and Mac.
  • Profile and resolve deep GPU/CPU bottlenecks such as occupancy and memory pressure.
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures.
  • Design concurrent GPU memory management on modern API features and memory heaps.
  • Extend major engines (including Unreal source) and custom C++ architectures.
  • Represent the studio externally through white papers or conference presentations.

Description du poste

Keywords Studios, The Multiplayer Group, seeks an experienced Rendering/Engine Engineer to transform artist visions into scalable, high‑performance rendering tech for PC, consoles and Mac. You will design and maintain backends, profile GPU/CPU bottlenecks, and advance GPU‑driven pipelines across multiple platforms.

The role emphasizes deep C++ proficiency, shader work (HLSL/MSL/GLSL), and hands-on work with DirectX 12, Vulkan or Metal, including Unreal source modifications and architecture

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