Remote Graphics Software Engineer - Real-Time Rendering

BairesDev

United States

A distancia

USD 120.000 - 160.000

Jornada completa

hace 13 horas
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Ventajas ofrecidas por este puesto de trabajo

Remote work
USD compensation
Hardware provided
Flexible hours
Parental leave
Holidays

Descripción de la vacante

BairesDev is seeking a Software Engineer (Graphics) to lead high-performance rendering solutions across platforms. You will optimize the interaction between software and hardware for real-time visuals and collaborate with cross-functional teams to deliver scalable graphics features.

The role requires 5+ years in graphics software development, proficiency in C++, and hands-on experience with Vulkan, DirectX, Metal, or OpenGL. Remote work and competitive USD compensation are offered.

Formación

  • 5+ years of experience in Software Engineering with a focus on graphics rendering.
  • Proven expertise in developing real-time graphics pipelines and shaders using GLSL, HLSL, or MSL.
  • Advanced proficiency in C++ and deep understanding of GPU architecture.
  • Hands-on experience with graphics APIs such as Vulkan, DirectX, Metal, or OpenGL.
  • Advanced proficiency in English.

Responsabilidades

  • Design and implement efficient rendering pipelines using modern graphics APIs.
  • Develop and optimize complex shaders to achieve high-fidelity visual results.
  • Analyze and tune GPU performance to ensure optimal frame rates and resource utilization.
  • Collaborate with cross-functional teams to integrate graphics features into larger software architectures.
  • Research and apply cutting-edge rendering techniques to solve challenging visual problems.
  • Maintain and extend existing graphics engines, ensuring cross-platform compatibility and stability.

Conocimientos

Graphics rendering
C++
Shaders GLSL/HLSL/MSL
GPU architecture
English fluency

Herramientas

Vulkan
DirectX
Metal
OpenGL

Descripción del empleo

BairesDev is seeking a Software Engineer (Graphics) to lead high-performance rendering solutions across platforms. You will optimize the interaction between software and hardware for real-time visuals and collaborate with cross-functional teams to deliver scalable graphics features.

The role requires 5+ years in graphics software development, proficiency in C++, and hands-on experience with Vulkan, DirectX, Metal, or OpenGL. Remote work and competitive USD compensation are offered.

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