Remote Open-World Level Designer (AAA)

Pipeworks

Eugene (OR)

Hybrid

USD 70,000 - 92,000

Full time

14 days+

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Benefits offered by this job

Medical, Dental, Vision
401K with employer match
Employer Paid Life Insurance
Generous Paid Time Off
Remote/hybrid/work flexibility
Relocation assistance
Parental Leave
Employee Assistance Program
Fitness Club Discounts
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios in Eugene, OR is seeking a Level Designer I or II to craft open-world content for a high-profile AAA title. You will design, build, and iterate on locations and points of interest that blend exploration, traversal, encounters, puzzles, and environmental storytelling. Remote, hybrid, or in-office work are possible.

The role progresses from I to II with increasing ownership, experience, and shipped projects. Collaboration with cross-functional teams is essential.

Qualifications

  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Proficient in Blueprint or similar visual scripting for level-specific gameplay.
  • Strong understanding of level design fundamentals: spatial composition, navigation, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities in open-world spaces; working with AI and scripted events.

Responsibilities

  • Collaborate with design leadership to define goals and player experience for content.
  • Design, block out, implement, and iterate on open-world locations in Unreal Engine 5.
  • Create readable spaces supporting exploration, traversal, encounters, puzzles, pacing and storytelling.
  • Implement objectives, triggers, and gameplay logic using Blueprint or similar tools.
  • Place and tune enemies, NPCs, and environmental elements to shape player behavior.
  • Coordinate with design, engineering, art, QA, and partners; incorporate feedback.
  • Participate in playtests and reviews; iterate on issues affecting flow.
  • Maintain documentation, callouts, notes, and acceptance criteria.
  • Ensure content organization, naming conventions, and source-control hygiene.

Skills

Unreal Engine 5
Blueprint scripting
Level design
Gameplay spaces
Environmental storytelling
AI behaviors
Cross-disciplinary collaboration
Source control

Education

Level Designer I: 2+ years
Level Designer II: 5+ years, 2 shipped AA/AAA

Tools

Perforce
Jira
Confluence

Job description

Pipeworks Studios in Eugene, OR is seeking a Level Designer I or II to craft open-world content for a high-profile AAA title. You will design, build, and iterate on locations and points of interest that blend exploration, traversal, encounters, puzzles, and environmental storytelling. Remote, hybrid, or in-office work are possible.

The role progresses from I to II with increasing ownership, experience, and shipped projects. Collaboration with cross-functional teams is essential.

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