Level Designer I – Extraction Shooter (Unreal Engine | Multiplayer FPS)

Pipeworks Studios

Eugene (OR)

Hybrid

USD 65,000 - 78,000

Full time

14 days+
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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Generous Paid Time Off
Employee Assistance Program
Fitness Club Discounts

Job summary

A game development company in Eugene, OR is seeking a Level Designer I to create engaging multiplayer experiences for an extraction shooter. Candidates need 3+ years of level design experience and familiarity with Unreal Engine 5 tools. This position offers a flexible work environment, along with comprehensive benefits including medical and paid time off.

Qualifications

  • Practical experience with UE5 level tools and Blueprint fundamentals.
  • Understanding of extraction shooter loops.
  • Strong communication and collaboration skills.

Responsibilities

  • Support the Lead Level Designer in designing and prototyping.
  • Build clean layouts and implement basic Blueprint logic.
  • Collaborate with systems, AI, and art for environmental storytelling.

Skills

Practical experience with UE5 level tools
Strong communication
Collaboration and iteration mindset
Understanding of extraction shooter loops
Comfort working across global time zones

Education

3+ years of professional level design experience

Tools

Blueprint fundamentals
Experience with Perforce

Job description

Level Designer I – Extraction Shooter (Unreal Engine | Multiplayer FPS)

Join to apply for the Level Designer I – Extraction Shooter (Unreal Engine | Multiplayer FPS) role at Pipeworks Studios

Level Designer I – Extraction Shooter (Unreal Engine | Multiplayer FPS)

Join to apply for the Level Designer I – Extraction Shooter (Unreal Engine | Multiplayer FPS) role at Pipeworks Studios

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Description

Join Pipeworks Studios as a Level Designer I and help build the first playable foundations of a multiplayer extraction shooter. You’ll collaborate closely with your Level Design Lead and systems, AI, art, and narrative partners to create gameplay-rich POIs and map sections that emphasize risk/reward exploration, readable combat spaces, and dynamic PvEvP encounters.

Department: Design

Location: Eugene, OR

Compensation: $65,000 - $78,000 / year

Description

Join Pipeworks Studios as a Level Designer I and help build the first playable foundations of a multiplayer extraction shooter. You’ll collaborate closely with your Level Design Lead and systems, AI, art, and narrative partners to create gameplay-rich POIs and map sections that emphasize risk/reward exploration, readable combat spaces, and dynamic PvEvP encounters.

Our studio is based in Eugene, OR and this role is available for fully remote, hybrid, or fully in-office work.



Key Responsibilities

Day to Day
  • Support the Lead Level Designer in designing, prototyping, and iterating on POIs and map sections from greybox to first playable.
  • Build clean layouts, sightlines, cover, lanes, and traversal with a focus on player options and encounter flow.
  • Implement basic Blueprint logic (spawns, objectives, triggers, extraction points) and integrate AI/navmesh and loot/objective hooks.
  • Collaborate with systems, AI, and art/worldbuilding to maintain readability, pacing, and environmental storytelling.
  • Participate in playtests, capture feedback, triage bugs in Jira, and iterate quickly to improve feel and clarity.
  • Maintain clear documentation (callouts, flows, encounter notes) and good map hygiene (naming/layers/world partition practices).


Skills, Knowledge and Expertise

Must Haves
  • Practical experience with UE5 level tools and Blueprint fundamentals; able to implement simple encounter scripting.
  • Understanding of extraction shooter loops (risk vs. reward, pathing, third-party pressure, extraction timing) and competitive FPS readability.
  • Strong communication, collaboration, and iteration mindset.
  • Comfort working across global time zones.
  • Familiarity with basic AI placement, nav, and spawn/encounter setup.
Nice to haves
  • Experience building POI-driven maps or PvEvP spaces.
  • Knowledge of callout conventions and map readability.
  • Exposure to Perforce, Jira/Confluence, profiling basics, and optimization friendly practices.
  • Playtest facilitation or user research collaboration experience.
Education & Experience
  • 3+ years of professional level design experience
  • Contributions to at least one shipped title

Benefits

Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter how they prefer to work: remote, in office, or hybrid.

Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation Assistance
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity, and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and our latest Demographic Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Design, Art/Creative, and Information Technology
  • Industries
    Computer Games

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