Open-World Level Designer — Remote/Hybrid (UE5)

Pipeworks, Inc.

Eugene (OR)

Hybrid

USD 70,000 - 92,000

Full time

14 days+

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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Employer Paid Life Insurance Policy
Generous Paid Time Off
18-20 Paid Company Holidays
Relocation
Paid Parental Leave
Employee Assistance Program
Fitness Club Discounts
Sports Team Sponsorship
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA title. You will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling.

This full-time temporary role offers potential extension or conversion to regular full-time; remote, hybrid, or on-site work in Eugene, OR is possible.

Qualifications

  • Design and implement gameplay spaces in Unreal Engine 5 or a comparable engine.
  • Prototype with Blueprint to implement level gameplay.
  • Understand level design fundamentals: space, navigation, pacing, readability, guidance.
  • Create encounters, puzzles, activities in open-world spaces.
  • Work with AI behaviors, scripted events, triggers, and environmental content.
  • Strong problem-solving within technical, production, and scope constraints.
  • Clear written and verbal communication across disciplines and partners.
  • Familiar with Perforce, Jira, and Confluence or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed environment.

Responsibilities

  • Collaborate with level design leadership to define goals, intended player experience, and quality bar for content.
  • Design, block out, implement, and iterate open-world locations in Unreal Engine 5.
  • Create readable gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, and storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, and state changes.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements.
  • Collaborate with design, engineering, art, production, QA, and partners to communicate design intent and incorporate feedback.
  • Participate in playtests and design reviews, identify flow issues, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt as priorities or direction change.

Skills

Unreal Engine 5
Blueprint scripting
Level design fundamentals
Encounters & puzzles
AI behaviors & triggers
Creative problem solving
Cross-disciplinary communication
Version control tools
Organization & attention to detail

Tools

Unreal Engine 5
Perforce
Jira
Confluence

Job description

Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA title. You will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling.

This full-time temporary role offers potential extension or conversion to regular full-time; remote, hybrid, or on-site work in Eugene, OR is possible.

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